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I. ELIGIBILITY
A. To be eligible each
girl must be four (4) years of age and not twenty (20) years of
age before JANUARY 1st of the upcoming playing year. The age on and
including December 31, will be the age division for the upcoming year.
LEAGUE DIVISIONS are as
follows:
Sugar & Spice
4, 5 & 6
Senior
S&S 6's
Ponytail
8U - 7 and 8
Minor 10U
- 9 and 10
Midget
12U - 11 and 12
Junior
14U - 13 and 14
Senior
16U - 15 and 16
Major
19U - 17, 18 & 19
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B. Players must
be properly registered before practicing and must have paid the registration
fee before playing their first game.
C. All registrants are expected
to be present for skills tests. To be eligible for the draft all players
must be registered prior to the completion of skill tests. The Player
Agent, with approval by the Board of Directors, may assign a participant
to a division other than that for which she is eligible by age.
NOTE: Skills tests are not conducted for Sugar & Spice players.
"Senior" Sugar & Spice players are required to
skills test.
D. The league director will
determine the final number of girls to be assigned to each Team. If
a player signs up after the draft and before the first game, she will
be placed on a waiting list in order of the time she contacts the
league director requesting to sign up. The league director, coordinating with
the player agent, will place these players on a team based on availability.
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II. TEAM
ORGANIZATION
A. All players
will be drafted in accordance with the DRAFT RULES (Appendix A). The
league directors and managers will divide players into teams of near equal
ability in accordance with the Draft Rules and the following guidelines:
1. A manager and
up to one coach per team will be assigned their teams.
2. Sisters
will be placed on the same team, if requested, by procedure of the
draft.
3. No consideration
will be given for transportation convenience or other requests when
placing players on teams.
4. Parents
have the option to name one (1) manager for which they will not
allow their daughter to play. This must be done in writing to a
Board member prior to the draft via the Confidentiality form
available on line. This should be done only after
serious consideration.
Note: Sugar and Spice teams
are determined by the league director. No draft is conducted.
B. All managers
and coaches must be actively involved at practices and at games by
coaching, scoring, etc. within the confines of the playing field.
C. All managers
and coaches must be approved by majority vote of the Board of Directors.
D. Managers and
coaches are approved on a one-season basis with no guarantee made for a
team the following season.
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III. EQUIPMENT
A. Shoes
with metal cleats will not be allowed; rubber cleats or tennis shoes
are approved.
B. Catchers
must wear a masked helmet, chest protector, and throat protector.
C. Hair clips
must be made of rubber or fabric, no metal or plastic type will be
allowed.
D. No jewelry
will be allowed except that newly pierced ears must be fully covered
by Band-Aid or tape.
E. Each player
must wear her team jersey. The jersey number must be visible while
batting. Coats or cover-ups are permitted during defensive play.
F. Bats must
be official softball bats. No bats may be used that are on the
ASA disapproved list. Multi-walled and any composite bats are permitted in
the 12U and older leagues only.
During play,
violation of this rule is covered by umpire interpretation of ASA
Rulebook section 6C, rule 7. Any one team in violation of this rule
a second time will receive a forfeit on the second offense.
G. Double bases will
be used at first base, when available.
H. The batter,
base runner, and on deck batter must wear a batting helmet secured
with a chinstrap.
I. One new
approved ball and a used ball will be provided for each game.
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IV. GAME
- Slow Pitch Rec
A. ASA rules
will be followed unless otherwise stated by WCGS.
B. In County-wide
participation, 19U will be governed by GRPA playing rules and
regulations where they vary from WCGS.
C. All fast pitch teams will
use the ASA Fast Pitch rules and regulations governed by the Amateur
Softball Association.
D. One and
only one manager or coach may approach the umpire to question a rules
interpretation. Before the next pitch a manager or coach shall ask
for time out and then approach the umpire. If a Protest is necessary
follow Section VI.
E. An adult coach
is required at first and third base and one of these should be the
manager, coach, or assistant coach.
F. No infield
practice will be taken after the scheduled start time of each game.
Pitchers will be allowed five warm up pitches before each game.
If there is a minimum of ten minutes before official game time
infield practice may be taken if split equally between teams.
G. Forfeit
time will be ten minutes after the scheduled starting time
on the first game and five minutes after the scheduled starting
time for subsequent games.
H. A team
may start a game and be allowed to play with a minimum of eight players present. The manager of a team, which falls below eight
players during the game, has the option to continue play.
I. Lineups
should be turned in fifteen minutes before game time, however
changes may be made anytime prior to the first pitch. Players must be listed
by number and first and last name. List all players, note any that
are
absent so they can be added upon arrival or be eligible for completion
of a suspended game.
J. Umpires are
responsible for game time and run rule interpretation.
Sugar
and Spice (4,5 &6)
Time limit
is one hour and the game ends. A half or full inning does not need
to be completed.
Pitch 35' Bases 55'
1. Two (2) Coaches
may be on the field to assist base runners or fielders.
2. All players
are on the field defensively and all players will bat regardless of
the number of players present. There is no substitution; there is
no forfeit due to the number of players.
3. The batting
order should be reversed each inning to avoid batting last and this
gives all players a chance to run the bases.
4. Players
should be rotated to different positions except where injury or embarrassment
could occur.
5. The league
director will be or appoint the umpire.
6. All play
stops when a player has possession of the ball and touches the pitching
rubber or any base. The umpire will stop play or call time out an
award the runners the base they are closest to.
7. Batters
will hit off the tee or, at the discretion of the coach, may first be
pitched five pitches. If the ball is not hit after five pitches
the tee will be used.
The purpose
of this division is to have fun and enthusiasm, and develop some understanding
of the game. No score will be kept and all players "will have played
well enough to win'.
Senior Sugar
& Spice (6's)
A player draft will
be used to assign teams. Skills test will be required for all
players. 6 year olds who have never played
before will be encouraged to play in the 4/5/6 Sugar & Spice
league. The first half of the season will be played differently from
the 2nd half. In the 2nd half of the season, all games will
have an umpires and scorekeepers and will be governed by 8U league
rules.
Time Limit:
One Hour
1. During the first half of the season:
a.
Teams will bat through the entire line-up.
b. Batting order will be reversed each inning.
c.
A player will be
given up to five pitches, then the tee will be used if necessary.
d.
Extra base hits
will be allowed.
e. A softie
ball will be used for all games.
2.
During the second
half of the season:
a.
Players will be given up to five pitches or three strikes.
b. Three outs per inning.
c. No tee will be use.
d.
A maximum
of five runs per inning will be allowed.
e. Play
will be governed by the 8U league rules.
f.
Extra base
hits will be allowed.
g. All games will
have umpires and scorekeepers. The Score board will be turned on.
h. There will be no
standings for this division displaying wins/losses.
i. There will be a
tournament at the end of the regular season with full tournament
rules to follow.
j. A softie ball
will be used for all games
8U League
Time limit
- No inning shall start after one hour.
1. At any bat when six runs score the half inning is complete regardless
of the number of outs.
2. Run rule - A game is considered complete when a team has no mathematical
chance to tie or win due to the six run limit.
3. A full game is 6 innings.
Pitching:
1. There will be an 8 foot radius circle around the 35' pitcher rubber.
The adult pitcher will start their pitch from within the circle. The
step or momentum of the pitch may carry the pitcher outside the circle.
2.
If a batted
ball hits the adult pitcher it is a dead ball, considered a no pitch,
and the pitch is replayed.
3.
When the
ball is hit the adult pitcher should exit the playing field opposite
the direction of the play to a neutral spot. It is proper and advised
to help remove the bat from play.
4.
Each ball pitched to a batter must include a distinguishable arc and
no flat or fast pitched balls are allowed.
Batting:
1. Five pitches or three swings shall be an out (no called strikes).
On the fifth pitch or third swing a foul ball keeps the batter alive
if it is not caught for an out.
Defensive
Play:
1. Only a manager or coach may be outside the dugout door. Also, a
manager and/or coach (max of 2) will be allowed in the outfield beyond the outfielder
area of play.
2.
The player
pitcher may position anywhere in or around the 8 foot radius circle as
long as one foot is inside or touching the circle. There is no restriction
once the ball is hit.
3.
Players
will be positioned as pitcher, catcher, four infielders and four
outfielders. Infielders shall not be closer than 45 feet from home plate
until the ball is hit. Outfielders shall be a minimum of 10 feet behind
the base paths until the ball is hit.
Play:
1. The intentional rolling of the ball in an attempt to get a runner
out is not allowed. If in the judgment of the umpire a ball is intentionally
rolled all runners shall be safe.
2.
If the
ball is intentionally rolled to the pitcher circle to stop play then
the umpire shall award all runners one extra base.
3.
When any
player within the pitcher circle gains control of the ball the umpire
shall stop play. When a player has the ball and/or the runners are
not attempting to advance the umpire shall call time out. When play
is stopped or time is called the umpire will award runners their closest
base.
4.
On any
attempt to get an out at first base should the thrown ball go past
the first base area, the runner reaching first base may advance, at their
own risk, a maximum of one base. All other runners may continue until
#3 is satisfied.
5.
An over
throw to the pitcher, second. third or home does not restrict advancement.
10U League
Time limit
- No inning shall start after one hour and ten minutes.
1. At any bat when six runs score the half inning is complete regardless
of the number of outs.
2. Run rule - A game is considered complete when a team has no mathematical
chance to tie or win due to the six run limit.
3. A full game is six innings.
12U, 14U, 16U and
19U Leagues
Time limit
- No inning shall start after one hour and ten minutes.
1. A full game is seven innings.
2.
12U and 14U Run Rule - At any bat when six runs score the
half inning is complete regardless of the number of outs. A game
is complete when a team has no mathematical chance to tie or win due
to the six run limit.
16U and 19U Run Rule - A game is considered complete by run
rule if one team is ahead by and the other has batted that inning: 20
runs after three innings, 15 runs after four and 10 after five.
K. No game
ends in a tie. No new inning begins after the time limit unless it
is necessary to break the tie.
L.
The Infield
Fly Rule will be in effect in the 12U and older aged
leagues only. Note: During post season
play it may be in effect for all ages.
M.
Intentional
Walks:
8U
- Not permitted
10U
- One per player per game
12U and above
- Not restricted
N. Field Dimensions:
| Sugar & Spice (4, 5
and 6) |
Pitch 35' Bases 55' |
| Senior Sugar & Spice
(6) |
Pitch 35' Bases 55' |
| 8U |
Pitch 35' Bases 55' |
| 10U |
Pitch 40' Bases 60 |
| 12U |
Pitch 46' Bases 60 |
| 14U |
Pitch 50' Bases 65' |
| 16U and 19U |
Pitch 50' Bases 65' |
O.
In case
of an incomplete seven inning game, five innings constitutes an official
game or four and one half innings if the home team is ahead. In case
of an incomplete six inning game, four innings or three and one half if home team is ahead. All incomplete games shall be played using
the original game lineups and will continue at the point they were
stopped. Time remaining shall be noted in the official book when the
game is suspended. If not noted it will be agreed upon by the managers
and umpire before play is resumed.
P.
Bat slinging
is not allowed and may be ruled an out. No warning is necessary and
the umpires judgment prevails.
Q. Participation Rule for all Leagues:
1. All players present will be in the lineup and bat.
2.
A player(s) arriving after the game begins will be added, upon arrival,
to the bottom of the lineup and bat in that spot. If a player(s)
is not able to take her turn at bat for any reason the umpire and
opposing manager shall be notified and the turn will be skipped without
penalty. A player(s) missing a turn at bat for any reason may bat
later in the game in the same spot, the umpire and opposing manager
shall be advised of her return.
3. If a runner is unable to continue due to injury the umpire and opposing
manager are to be notified. The previous batter not on base is allowed
to replace that runner as a temporary runner until she is put out,
scores, or the inning ends.
NOTE: A player will have only
one
offensive return per game. The second time a player leaves
the game for any reason it will be an out if they are unable to bat or
if they leave the bases.
4. No player may sit out more than one inning per game until all other
active (excludes starting pitcher is she is still in this position) players
have sat out.
Exceptions:
a. The starting pitcher as long as she remains the starting pitcher.
b. injured players which should be reported to the opposing manager.
R. Resolution of Ties for 1st Place
The teams tied for first place
will compare "head to head" records. If a better record
exists, this will be the first place team. If a better record does
not exist then a single
elimination playoff will determine first place or the teams can be considered
co-champions.
For second place, the
teams tied will compare "head to head" records. If a better record exists, this
will be the second place team. If a better
record does not exist all teams tied will be awarded second place.
NOTE: For teams
competing for post-season tournament consideration based on regular
season standings (i.e. the Coca Cola Classic), the tie breaker shall
be head-to-head among the teams in competition for the available
slots. For example, if the 1st and 2nd place teams are decided
with 3rd through 6th place teams competing for two slots, the
head-to-head records of these four teams (and runs allowed if
needed) will determine tournament eligibility.
S. Managers and coaches must remain in the dugout area while not serving
as a base coach. No coaching or comments should distract the opposing
team's concentration or berate the umpire.
V. GAME - Fast
Pitch Recreation
General Rules:
1. Fast Pitch Recreation will
follow ASA and Class C NGFA FP rules. In the
event that rules
differ, WCGS rules will supersede all other rules where
they apply.
2. One and only one manager or coach may approach
the umpire to question a
rules interpretation.
Before the next pitch a manager or coach shall ask for
time out and then
approach the umpire. IF a Protest is necessary follow
Section VII “Game
Protests” section of the WCGS Rules and Regulations.
3. An adult coach is required at first and third base
and one of these should be
the manager, coach, or
assistant coach.
4. No infield practice will be taken after the
scheduled start time of each game.
Pitchers will be allowed five
warm up pitches before each inning. If there is a
minimum of ten minutes before
official game time, infield practice may be taken
if split equally between teams.
5. Forfeit time will be ten minutes after the scheduled
starting time on the first game
and five minutes after the
scheduled starting time for subsequent games.
6. Games may be played with seven players. Should a
team have seven players,
the opposing team will provide
one outfielder while the team with seven is on
defense. The borrowed defensive
player will bat when her turn comes up in the
order and will be replaced by
another borrowed player.
7. Lineups should be turned in fifteen minutes before
game time, however, changes
may be made anytime prior to
the first pitch. Players must be listed by number
and first and last name.
List all players, note any that are absent so they can be
added upon arrival or be
eligible for completion of a suspended game.
8. Umpires are responsible for game time and run rule
interpretation.
Participation Rules:
-
All players present will be in the lineup and bat.
-
A player(s) arriving after the game begins will be
added, upon arrival, to the bottom of the lineup and bat in that
spot. If a player(s) is not able to take her turn at bat for any
reason the umpire and opposing manager shall be notified and the
turn will be skipped without penalty. A player(s) missing a turn at
bat for any reason may bat later in the game in the same spot, the
umpire and opposing manager shall be advised of her return.
-
If a runner is unable to continue due to injury the
umpire and opposing manager are to be notified. The previous batter
not on base is allowed to replace that runner as a temporary runner
until she is put out, scores, or the inning ends.
-
A player will have only one offensive return per
game. The second time a player leaves the game for any reason it
will be an out if they are unable to bat or if they leave the bases.
-
No player may sit out more than one inning per game
until all other active (excludes starting pitcher is she is still in
this position) players have sat out.
-
Exceptions:
i.
The starting pitcher as long as she remains the starting pitcher.
ii.
Injured players which should be reported to the opposing manager.
Field Dimensions:
8U: Pitcher’s plate = 35 feet
Base Distance = 55 feet
(first peg, closest to home plate)
10U: Pitcher’s plate = 35 feet
Base Distance = 60 feet (middle peg)
12U and up: Pitcher’s plate = 40 feet
Base Distance=60 feet
Equipment:
-
Shoes with metal cleats will not be allowed; rubber
cleats or tennis shoes are approved.
-
Catchers must wear a masked helmet, chest protector,
chin guards, and throat protector.
-
Hair clips must be made of rubber or fabric, no
metal or plastic type will be allowed.
-
No jewelry will be allowed except that newly pierced
ears must be fully covered by Band-Aid or tape.
-
Each player must wear her team jersey. The jersey
number must be visible while batting unless exceptions are made by
the umpire. Coats or cover-ups are always permitted during defensive
play.
-
Bats must be official softball bats. No bats may be
used that are on the ASA disapproved list. Multi-walled and
composite bats are permitted in the 12U and older leagues only.
-
During play, violation of this rule is covered by
umpire interpretation of ASA Rulebook section 6C, rule 7. Any one
team in violation of this rule a second time will receive a forfeit
on the second offense.
-
Double bases will be used at first base, when
available.
-
The batter, base runner, and on deck batter must
wear a batting helmet secured with a chinstrap.
-
One new approved ball and a used ball will be
provided for each game.
-
8U & 10U will use an 11" yellow optic softball
-
12U and up will use a 12" yellow optic softball
Intentional Walks:
8U - Not permitted
10U - One per player per game
12U and above - Not restricted
8U Game Rules
Equipment/Field/Participation/Time Rules
- 11” Yellow Optic, ASA approved balls will be
used.
- Bases will be set at 55’
- All eligible players must be included in the
batting line-up and they must bat in the order listed in the
official scorebook.
- If an injured player taken out of the game
cannot bat, the batting position is passed over and no out is
recorded.
i.
The coach must notify the official scorekeeper and the opposing
coach that a player is being skipped before a pitch is thrown to the
next batter in the line-up
ii.
Otherwise, the ASA rule on batting out of order will be enforced
by the umpire.
- An injured runner (a player who is injured
while running the bases) can be substituted with the player who made
the last out, without penalty.
- Games will consist of 6 innings or until time
has expired. A game can end in a tie, unless it is a tournament
game.
- A team may not field less than 7 players at
any time during the game (see exception below). A team that cannot
field a minimum number of players at game time or falls below the
minimum during the game will forfeit the game. Exception: if a team
only has 7 players and one is injured during the game, that team may
continue to play with 6 players. Teams are encouraged to play a
practice game if a forfeit condition should arise. Note, however,
that ASA umpires are not obligated to officiate practice games.
- In the first 5 innings, a maximum of 5 runs
per inning can be scored. The sixth inning is open and there are no
run limitations. The umpire has the option to make the 5th inning
open if it starts after 60 minutes of playing time have elapsed.
- Games are limited to 70 minutes of playing
time with no new inning starting after 65 minutes. When an inning
has started within the above time frames, the inning will be
completed. Umpires and coaches must agree on the start time of the
game before the first pitch is made.
- Bats listed as illegal on the ASA banned bat
list are not to be used.
Offensive Play:
1.
Seven pitches or three swinging misses shall be an out (no called
strikes).
2.
On the seventh pitch or with two strikes, a foul ball keeps the
batter alive if it is not caught for an out.
3.
There is no limit on the number of bases on over throws.
4.
A batter can bunt the ball. However, a batter that fakes a bunt
then swings at the pitch will result in an out.
5.
A batter cannot reach first base by a walk.
6.
A batter will not be awarded first base if she is hit by a pitch.
7.
Stealing is not permitted.
8.
Base runners may leave the base after the ball crosses home
plate.
9.
No advance on dropped third strike is permitted.
Defensive Play:
1.
Only a manager or coach may be outside the dugout door. Also, a
manager and/or coach (maximum of 2) will be allowed in the outfield
beyond the outfielder area of play.
2.
The player pitcher may position anywhere in or around the 8 foot
radius circle as long as one foot is inside or touching the circle.
There is no restriction once the ball is hit.
3.
Players will be positioned as pitcher, catcher, four infielders
and four outfielders. Infielders shall not be closer than 45 feet from
home plate until the ball is hit. Outfielders shall be a minimum of 10
feet behind the base paths until the ball is hit.
4.
There is no infield fly rule for 8U.
5.
The catcher must assume a crouching position behind home plate.
6.
Defensive plays that can stop runner advancement:
1.
The defensive team throws the ball to the base in front of the
lead runner and the fielder at the base has control of the ball or the
umpire waits to see if the lead runner is tagged out. Once the lead
runner is tagged out, reaches the base safely, or goes back to her
previous base, the play is called dead.
2.
If the defensive team throws the ball to a base other than the
base in front of the lead runner, then play will not stop until all
runners ahead of the defensive play stop their advancement (e.g., with a
runner on second base, the ball is hit to left field, the leftfielder
throws the ball to second base and stops the advancement of the batter.
The runner who started at second base, going to third, does not have to
stop running because the play was made at second. However, if the runner
hesitates or stops momentarily at third for any reason, the runner
cannot advance further.
Pitching Guidelines:
1.
There will be an 8 foot radius circle around the 35' pitcher
plate. The adult pitcher will start their pitch from within the circle.
The step or momentum of the pitch may carry the pitcher outside the
circle.
2.
If a batted ball hits the adult pitcher it is a dead ball,
considered a no pitch, and the pitch is replayed.
3.
When the ball is hit the adult pitcher should exit the playing
field opposite the direction of the play to a neutral spot. It is proper
and advised to help remove the bat from play.
4.
Each ball pitched to a batter must have a flat trajectory and
appropriate velocity. The intention is to simulate a fast pitched
softball. Any pitch with a significant arc is not allowed. If, in the
judgment of the umpire, the actions of the coach pitcher are deemed to
give unfair advantage to the offense, including presenting pitches with
significant arcs, then the play shall be nullified and all runners will
return to the base they occupied when the pitch was made. The pitch
will accrue in the pitch count. Multiple offenses shall cause the coach
pitcher to be removed from pitching for the remainder of the game.
10U & 12U Game Rules
I.
STARTING OF GAMES – TIME LIMITS – TIE GAMES – RAIN DELAYS
A.
All teams must be ready to play at the scheduled start time.
Failure to be ready to play will result in forfeiture.
1.
Only the visiting team will have a twenty (20)
minute grace period for the first game of the day. There will not
be a grace period for any subsequent games. As soon as the visiting
team has a legal number of players, eight (8), the game will start.
2.
The subsequent games shall start at the scheduled start time, or
fifteen (15) minutes after the previous game has completed, whichever
comes first.
B.
Games are limited to one hour and thirty minutes (90 minutes) of
playing time. There will be no new inning started after 1 hour and 20
minutes (80 minutes) of play. A full seven (7) inning games shall be
played except as specified in Section V11, Paragraph B-1, B-2. Tie
games shall continue until a winner is determined or for a maximum of
one (1) hour and 45 minutes (105 minutes). The one hour and 45 minute
mark will be a hard stop and the game will end at that point. If the
game is still tied after one hour and 45 minutes, the game will be
recorded as a tie.
1.
An eight (8) run lead after the completion of five (5) innings of
play shall constitute a game regardless of time.
2.
A maximum of three (3) outs or three (3) runs will constitute and
offensive inning for the first four innings or one hour of game time.
All innings after that point will have a maximum of eight (8) runs per
each half inning. This is considered an open inning. In an effort to
allow maximum participation and playing time, even if the home team
cannot win because of run limits, and if there is time remaining, the
game will be continued until the time limit is reached. Exception
– After one hour and twenty minutes and a team is mathematically
eliminated, the option to continue or end the game is given to the team
that has been mathematically eliminated. (See interpretation at end of
rules.)
3.
The official starting time shall be determined by the plate
umpire and recorded in the official score book of the home team. The
expiration of time shall be determined by the home plate umpire.
4.
At the end of one (1) hour and the end of that completed inning,
or at the end of the 4th inning, the umpire shall declare the
remainder of the game “Open” until the one hour and thirty minute (90
minutes) time limit is reached, 7 innings are complete, or the eight (8)
run rule (Section V11, Paragraph B-1) is declared.
C.
In the event of a rain delay where two (2) or more games are
scheduled, the first (1st) game shall be continued after the
delay until one hour and thirty minutes (90 minutes) of playing time has
elapsed, with the same rule governing ties as specified in Section V11,
Paragraph B. The second (2nd) game shall be played at the
conclusion of the first game if the lateness of the hour permits,
however, in no case shall the second game start after 9:00P. If
the first game cannot be resumed within 45 minutes, the game will be
cancelled and rescheduled. The second game will be played as scheduled
if weather and field conditions permit.
II.
MISCELLANEOUS
A.
Number of Players
1.
10U and 12U Age Divisions, Teams must be comprised of ten (10)
players if available. If not, the game may be played with eight (8)
players and will be considered a regulation game. As soon as the eight
(8) players are available within the twenty (20) minute grace period of
the first scheduled game, the game must start. If a player leaves the
game for any reason after coming to bat, reducing the lineup to nine
players if the team started with ten players, or eight players if the
team started with nine players, an automatic out will be taken at her
place in the batting order. If the game is able to start with eight or
nine players, one out will be taken for the ninth or tenth batter.
2.
14U, 16U and 18U Age Divisions, Teams must be comprised of nine
(9) players if available. If not, the game may be played with eight (8)
players and will be considered a regulation game. As soon as the eight
(8) players are available within the twenty (20) minute grace period of
the first scheduled game, the game must start. A Team playing with
eight players must take an automatic out at the ninth spot in the
batting order. If a player leaves the game for any reason after coming
to bat, reducing the lineup to eight players, an automatic out will be
taken at her place in the batting order.
B.
The batting order shall consist of all the players on the team
roster. All Team Members must play a minimum of two (2) consecutive
innings on defense. This rule may be waived in the event a player
does not attend practice regularly or if there is a disciplinary
problem. If all of the players on the Roster are NOT going to
participate, the manager must notify the opposing manager and the Plate
Umpire. In case of injury, a player may be removed from the game at any
time.
C.
In the 10U Division only, the Infield Fly Rule is NOT in effect.
D.
In the 10U Division only, the Dropped 3rd Strike Rule
is NOT in effect.
E.
In the 10U Division only, the Steal Rule is as stated in the ASA
Rules. These rules apply to situations during coach pitch.
F.
Borrowing players to avoid forfeit. Class “C” Teams may borrow a
player from another Class “C” Team from their Association, in their age
division or a younger age division, to bring their minimum players up to
the legal number of players required in Section X, Paragraph A-1, A-2.
A borrowed player from the same age division may NOT pitch for the
team. A borrowed player from a younger age division may pitch for the
team. The borrowed player does NOT have to wear a matching jersey.
The borrowed player is subject to all playing rules as defined in
Section X, Paragraph B.
G.
Managers are responsible for the conduct of their Coaches,
Players and Spectators at all times. If a Manager and/or Coach is
removed from a game, He/She will be suspended for the next NGFA game.
If the Manager and/or Coach is removed from a second game during the
same NGFA season, He/She will be suspended for the next two (2) NGFA
games. Should the Manager/Coach be removed from a 3rd game
during the same NGFA season, He/She will be suspended the remainder of
the NGFA season. The NGFA season is defined as any league or tournament
games from March 1st – June 1st and September 1st
- November 1st of the current calendar year.
H.
NGFA Managers and/or Coaches whose team wins league games are
required to notify the NGFA Scheduler within 48 hours of the completed
game. Failure to comply will result in a forfeit and a recorded loss
for both teams.
I.
At the discretion of the Manager and/or Coach on offense, the
On-Deck Batter shall be allowed to stand in the On-Deck Circle behind
the batter, regardless of which dugout the offensive team occupies.
J.
ASA Uniform Rules are recommended for players and coaches.
III.
10U-C Pitching Rule Modification:
A.
The player pitcher will be allowed 5 pitches only. (Exception
– See examples below)
1. All
balls pitched to a batter shall count as a pitched ball. (See examples
below)
2.
Pitches for strikes will be assessed, either called, swinging or hit
foul, and accrue in the pitched ball count.
3.
Pitches for non-strikes (balls) will not be assessed in the count, but
will accrue in the pitched ball total. There will be no walks.
4. The
5th pitch is considered the final pitch unless the batter has
a 2 strike count. With a 2 strike count, the player pitcher will be
allowed another pitch. See Examples 3 & 4 below.
5. If
the batter has not struck out, has not been hit by a pitched ball, or
has not put the ball into play in fair territory within 5 pitches, a
coach pitcher will replace the player pitcher. (Exception – See
Ex. 3 & 4 below)
6. The
player pitcher will then assume a "pitcher's helper" position. The coach
pitcher must pitch from the pitching rubber. The coach pitcher must
start the pitch with both feet on the rubber.
7. The
coach pitcher will be allowed pitches equivalent to the number of
strikes remaining for the batter. (See examples below) The final coach
pitch must be put in play or hit foul. If neither circumstance is met,
the batter is declared out.
8. A
3rd strike foul against the coach pitcher entitles the batter to another
pitch until the ball is put in play or a non-strike is thrown. If
neither circumstance is met, the batter is declared out.
9. A
batter who is hit by a pitch from a player pitcher is entitled to 1st
base. A batter who is hit by a pitch from a coach pitcher is not
entitled to 1st base.
-
Example 1 - Player pitcher throws 5 pitches - 0 strikes, 5
non-strikes. After the 5th pitch, a coach pitcher replaces the player
pitcher and may throw up to 3 pitches. (Exception A.8. above)
-
Example 4 - Player pitcher gets a 2 strike count. The player
pitcher continues up to 6 pitches, or the ball is put in play, or the
batter is struck by a pitch. A 3rd strike foul accrues in
the pitch total until the 5th pitched ball. A 3rd
strike foul against the player pitcher allows another pitch until the
ball is put in play, a non strike is thrown, or the batter is struck by
a pitch. If none of these circumstances are met, the coach
pitcher will replace the player pitcher.
(See Rule A.8. & A.4. above.)
-
Example 5 - Player pitcher throws 5 or fewer pitches - 3 strikes,
2 or fewer non-strikes, or the ball is put in play, or the batter is
struck by a pitch, the coach pitcher does not participate.
B. When
the ball is in play, the coach pitcher must avoid all contact with the
ball and all defensive players.
1. If
the coach pitcher is struck with a batted ball or makes contact with a
player attempting to field a batted ball, play will stop, the ball shall
be declared dead ball. All runners will return to the base they
occupied when the pitch was made. The pitch does not count in the pitch
total or the pitch count, and the batter is awarded another pitch.
2. If,
in an umpire’s judgment, interference by the coach pitcher is
intentional, then the batter is out, all runners will return to the base
they occupied when the pitch was made.
C.
All stealing and bunting rules as outlined in ASA apply
during coach pitch. If, in the judgment of the umpire, the actions of
the coach pitch intentions are deemed to give unfair advantage to the
offense, then the play shall be nullified and all runners will return to
the base they occupied when the pitch was made. The pitch will
accrue in the pitch count. Multiple offenses shall cause the coach
pitcher to be removed from pitching for the remainder of the game.
Run Rule interpretation from Section VII, Paragraph
B, Section 2.
If, after 5 complete innings, or 4-1/2 with home team ahead by 8+ runs,
or if they go-ahead by 8 runs that score in bottom of 5th, game over by
run rule, regardless of time, (7-B.1). If after 4+ innings, visiting
team is ahead by 9+, and 1:20 hits during the inning, the home team is
then mathematically eliminated since they can only score 8; we want to
allow the game to continue the 1:30 of game time, to allow maximum
playing time (7-B.2). The EXCEPTION is to clarify that continuing
relative to 7-B.2 (only) is the sole option of the losing home team;
they can walk away if they wish (the winning team can't force them to
keep playing), or they can request to keep playing if they wish.
Pitching Guidelines:
12U and up will be strictly player pitch and follow ASA guidelines.
POINT OF EMPHASIS (POE) #1 for 8U and 10U: Coach Pitch Situations.
During coach pitch, each ball pitched
to a batter must have a flat trajectory and appropriate velocity. The
intention is to simulate a fast pitched softball. Any pitch with a
significant arc is not allowed. If, in the judgment of the umpire, the
actions of the coach pitcher are deemed to give unfair advantage to the
offense, including presenting pitches with significant arcs, then the
play shall be nullified and all runners will return to the base they
occupied when the pitch was made. The pitch will accrue in the pitch
count. Multiple offenses shall cause the coach pitcher to be removed
from pitching for the remainder of the game.
POINT OF EMPHASIS (POE) #2 for 10U and up: Look Back Rule.
The Look Back shall be in effect for
age groups beginning with 10U. The Look Back rule states that, when the
pitcher has possession of the ball within the 8' radius circle and is
not making a play on a runner, a runner must immediately return to her
base or proceed to the next base, without hesitation, or be liable to be
called out by the umpire. No runner may leave a base when the pitcher
has possession of the ball in the circle and is not making a play on a
runner. If the circle is not marked, the umpire will approximate the
circle radius when making this judgment call. Exception: when a batter
receives a walk, runners on second or third can remain off their bases
until the batter-runner reaches first base. As soon as the batter-runner
reaches first base and the pitcher has the ball in the circle, the other
runners must return to their base or commit to the next base. Keep in
mind, however, that 8U and 10U may not steal home at any time.
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VI. Coca-Cola
Classic Participation
WCGS will
participate in the annual Coca-Cola Classic under guidelines of the
Cobb County Parks, Recreation and Cultural Affairs Department. Teams representing the association
will be determined by those with the best winning record as
determined by the league director and approved by the Executive Board.
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VII. Game Protests
The protest
of ASA rules interpretation must be given to the umpire before the
next pitch. A written protest must be submitted to the Board within
48 hours along with a $20.00 protest fee which is returned if the
protest is upheld. The protest must be written as outlined in the
ASA rulebook.
The Board
will rule on the protest and if the protest is upheld the game will
be rescheduled and begin at the point of the rule misinterpretation.
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VIII. Managers and
Coaches Conduct and Attitude
A manager
and coach should always have a positive attitude. Do not criticize
players for mistakes or errors. Instead offer encouragement and suggest
ways to improve in a positive, confidence-building approach. Criticism
leads to lack of confidence, undue pressure, and anger.
The attitude
and conduct of managers and coaches at WCGS will determine
the value of our program for the players and their parents.
- Use of alcohol during
team functions is prohibited.
- Use of tobacco products
in the dugout or on the field is prohibited.
- Profanity is prohibited.
-
A manager
and coach must conduct themselves properly towards umpires so as
not to bring wrath from the players or spectators. Respect must
be shown for the game, umpires, scorekeepers, players, opposing
team, spectators, and the Board.
A manager
or coach who, in the opinion of the Board, displays an attitude
or conduct unbecoming or detrimental to the league including willfully
disregarding these rules and regulations or the playing rules of
softball may on the first offense, at the discretion of the Board,
receive a warning, suspension, dismissal or be relieved of all duties
for the remainder of the season. All managers and coaches will be
required to sign a pledge prior to the start of any season in which
they are going to act in a managerial or coaching capacity. The
failure of any manager or coach to conduct himself or herself in
accordance with the pledge will, in the discretion of the Board
and subject to any procedural provisions contained in these rules,
constitute grounds for suspension or dismissal as a Manager or Coach.
The pledge shall be as follows:
Managers
& Coaches Pledge
The
undersigned manager or coach hereby pledges to do everything within
his or her power to observe and adhere to any and all rules of the
West Cobb Girl's Softball Association. Further, the undersigned
accepts and adopts the basic purpose of the Association, that being
to encourage a healthy environment in which girls can engage in
athletic competition, develop athletic skills, and learn proper
sportsmanship. It is acknowledged that the Association operates
at all times to promote the best interests of its youth participants
and, to the fullest extent possible, to ensure that all participants,
regardless of their skill level, have a rewarding and enjoyable
experience.
Managers
are responsible for all assigned equipment, keeping it in good condition,
and returning it at the completion of the season. Failure to turn in equipment
will jeopardize the opportunity to manage in the future and will result in
retention of the equipment deposit.
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IX. All Star
Selection
All Star Parent
Consent/Nomination Form
All Star Parent
Consent/Nomination Form.pdf
Note: This section
updated 9/7/04
It is the goal of the Association to select All Star teams that will
best represent it in post season tournaments.
A. All Star Team
Managers
1. A written/email request must be received by each
respective League Director of all prospective All Star team managers
at least 14 calendar days prior to the last official regular season
day of the league. All applicants must be an approved
recreational team manager and no assistant coaches may apply.
2. The request
must include prospective All Star team manager's willingness to manage
the Blue and/or Gray team(s).
a. The Gray team manager must be selected
and approved prior to auditions. If no one is selected by this
deadline then there will not be a Gray team.
3.
A League Director in each age group will email an approved list of
prospective All
Star managers to all league managers at
least 10 calendar days prior to the last official regular season day
of the league.
4. The approved
list of All Star Managers will be voted on by each league manager (one
per team) and the following Board positions: League Director, All
Star/Travel Director, Slow Pitch Director, Player Agent and President.
The WC Executive Board reserves the right to remove any manager's
name from All Star manager consideration.
5. League
managers must submit their votes in writing/email to League Directors
no later than 8 calendar days prior to the last official regular
season day of the league. All prospective candidates must be
included in the vote and ranked.
6. In the event
of a tie the tiebreaker will be the majority vote of the League
Director, All Star/Travel Director and Slow Pitch Director.
7. Each
league
director will notify, in writing/email, all league managers the voting
results for Blue and Gray manager selections no later than 7 calendar
days prior to the last official regular season ay of the league.
B. Assistant Coaches
1. Selecting
assistant coaches will be at the discretion of the All Star Team
manager(s), but must not be identified or announced until after the
members of the Blue and Gray teams have been notified.
2. Managers may
select up to three (3) assistant coaches within their own division,
but may only select one (1) of these three (3) from their own team.
3. All
assistant coaches must have been approved by the Board for regular
season play.
C. Player Nomination Process
1. During season play
team managers should continually evaluate any player on his/her team
for All Star consideration.
2. The All Star audition is NOT
a "tryout" for any player to attend, but an invitation should only
be extended by the team manager to each player who he/she feels has
the necessary skills and aptitude to represent WCGS in a higher
level of competitive play during the summer.
a. The Travel Team/All Star Director
reserves the right to review and overturn the approval of any
nominated forms not meeting the criteria for player audition.
3. Team
managers must fully discuss the requirements (as set forth in the
Parent All Star Consent Form) of potential All Star play prior to
obtaining signatures from parents.
4. Only the
team manager may discuss with and obtain a signed Parent All Star
Consent form from each nominated player's parents. Team manager
must also sign this form and submit the hard copy to their League
Director no later than 14 calendar days prior to the last official
regular season day of the league. Any substitute to the team
manager must be previously approved by the League Director and occur
prior to any contact with player's parents.
5. No player
may be included on the approved nominated list if the Parent All Star
Consent form has not been fully signed and received by the League
Director.
6. League
Director's will write/email all the team managers the approved list of
all nominated players no later than 12 calendar days prior to the last
official regular season day of the league.
7. After review
of the approved nominated list, team managers may elect to nominate
prospective players other than those on his/her team who are not
included in the current list. Contact and notification must be
made with those players team managers prior to contact with players
parents. The players team manager will follow the process to
obtain and submit the Parent All Star Consent form.
8.
The Parent Consent forms in C7 must be received by the League Director no
later than 9 calendar days prior to the last official regular season
day of the league.
9. Managers may only nominate players within, not
outside of, their respective age group.
D. All Star Player Audition
1. All approved
nominated players in each league will participate in one audition to
compete for the opportunity to be selected to the Blue and
if approved Gray All Star Team(s).
2. The audition
will not exceed 3 hours.
3. Each player
must wear their Spring league team shirt to the audition. No part of
any All Star uniform (or reference to) may be worn to the audition.
4. The audition
must include drills to showcase fielding (ground and fly balls),
throwing, hitting and running abilities. Actual drills will be
at the discretion of the approved Blue team manager.
5. The audition
will be directed by the Blue team manager with the
assistance of the Gray team manager (if applicable) and League Director. Board conflicts of interest must be
avoided.
6. The audition
will be held up to 7 days prior to the last regular season day. In the
event of a rain-out, League Directors will communicate a reschedule
date.
7. Communication of league field and time assignments will be provided by
League Directors.
8. Auditions
are mandatory for All Star consideration.
Note: If a player can't participate due to illness their
parent must be physically present at the audition to notify the
applicable League Director.
E. All Star Player Vote
1. One
League Director will attend and participate in the player vote.
2. The
Blue team manager will attend and participate in the
player vote.
3. Only league
team managers who attend the entire audition will participate in the
player vote.
4. The votes of
each of the three groups above will be weighted 25%, 25% and 50% for
E1-E3 respectively.
a. A listing of all nominated players and a corresponding
blank ranking schedule will be provided to each voting member prior to
the audition.
b. All three groups will rank each player in the areas
of throwing, fielding, running and hitting. A scale of 1-10 for
each category will be used for a maximum total of 40 points.
c. Each player will receive a total score based on the
aggregate of the three groups voting or a maximum of 120 points.
d. If there are any ties once the votes have been counted the
Blue team manager will serve as the tie breaker.
e. The League Director will tally the
ballots.
5. The players
with the top ten score totals will be selected to the Blue
team.
6. The
Blue team manager will then have the discretion to add
additional players that were not voted in the top ten with the approval
of the All Star/Travel Director.
7. Other than
the All Star/Travel Director, League Director and
Blue Team Manager, player selections will not be
communicated to anyone until the earliest of May 15th and not later
than May 17th. This requirement adheres to the State ASA Class
"B" Recreational Championship Tournament Guideline posted at
www.atlantaasa.org.
a. The managers of each Blue and Gray team
will notify by phone, during the dates identified above, ONLY
those players voted to their respective teams. Those not voted
to the team will not be called. The WCGS Player agent will
also post the Blue and Gray players names on the upper hub bulletin
board during the designated dates.
F. Roster Changes
1. In the event
a player is not able to commit to the All Star season the manager may
replace that player from any other player that participated in the
audition.
2. Any other
additions to the roster size due to a player injury, vacation, etc.
may only be taken from the pool of available players who participated
in the audition.
a. ALL players from the audition must be
exhausted first prior to any manager contacting a player that did
not audition AND participated in a WCGS recreational team during the
Spring. Use of this exception MUST get the prior written
approval of the Board Travel Team/All Star Director. Managers
must also provide a record of all dates/times of calls to players on
the approved audition list.
G. Financial Considerations
1. Each All Star team must
have a treasurer or funds administrator other than the manager or
coaching staff. Each team treasurer must submit in writing mid-season
and season end financial status to the WCGS Treasurer identifying
all sponsor receipts, parent contributions, other revenue, all costs
and how any remaining funds will be or were distributed.
H. West Cobb Invitational
1. All WCGS All Star
teams must participate in the WC Invitational.
2. WCGS will
pay all WCGS All Star teams entry fee for this tournament.
I. Uniform
1. All Star teams
must maintain the WCGS identity via the color of the uniform and by
placing the WC logo or letters on the uniform. Primary uniform
colors must be royal blue, white and ash.
2.
WCGS
will provide each player with two jerseys, two pair of shorts, two
pair of socks and one visor.
a. Each All Star player will be charged $50
for
uniforms.
3. Each team will
be provided with up to four coaches shirts.
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X. Gray All Star Teams
A.
The Travel/All Star Director will recommend to the Executive Board
which Slow Pitch Recreational division(s) should be afforded the
opportunity for a second or Gray WCGSA All Star team. Creation
of any Gray All Star team in any age division will take into
consideration many factors before Board consideration and approval
including league participation level and a leadership commitment
from a league approved recreational manager. (amended
3/15/06)
B. The selection of an approved Gray team will not
start until
after the Blue team has been selected.
C. After the
actions required to establish the Blue All Star team have
been satisfied, the Gray team will be awarded the next ten highest point total players remaining from the vote.
D. The Gray team manager will then have the discretion to add
only additional players that participated in the audition.
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XI. Slow Pitch
Traveling Team Policy
A.
Traveling Team Coaches
1. A written
request to the WCGS Board will be required of all prospective
Traveling Team managers on or before the November Board Meeting.
The written request will include a program overview that provides:
a. The purpose and mission of the team.
b. Proposed roster size.
c. Player/parent financial responsibilities.
d. Player/parent tournament play commitments.
e.
Proposed fund disbursement at season end.
2. Traveling Team
manager applicants must be interviewed by the WCGS Executive Board and
any interested Board members before being considered by the full
Board.
3. Traveling
Team managers and coaching staff must agree to adhere to WCGS policies
and procedures including:
a. Player selection.
b. Coaching conduct.
c. Fiscal responsibility.
d. Communication with
the Board.
e. Any other policies as amended by the Board.
4. Traveling
Team manager applicants must have managed or coached at least one year
of all-stars or traveling ball with WCGS. If no manager
applicant in a particular year has the requisite experience, other
applicants may be considered.
5. Traveling
Team managers must be approved by a majority vote at a WCGS Board
meeting, by e-mail, or by phone call. A written appeal may be
presented to the Board by any coach who is not approved by majority
vote.
6. Traveling
Teams must maintain the WCGS identity via the color of the uniform and
by placing the WC logo or letters on the uniform. Primary
uniform colors must be royal blue, white and ash.
7. Selecting
assistant coaches will be at the discretion of the Traveling Team
manager, but will not begin until the player selection process is
complete. Assistant coaches must be approved by a majority board
vote.
B. Player Selection
1. Two open
tryouts will be held prior to the season. A signed release form
is required for each player to tryout. A player must attend at
least one scheduled tryout in order to be eligible for the team.
2. Tryouts are
to be advertised in the Marietta Daily Journal and the WCGS
website. Recreational coaches will be encouraged to bring to the
attention of the Traveling Team Director any girl who has the aptitude
and desire for a more competitive level of play. The Traveling
Team Director will be responsible for directly communicating tryout
information to those players' parents who have been recommended by the
association coaches.
3. Three WCGS
board members with no conflicts of interest will assist the Traveling
Team Manager and Traveling Team Director in the tryout and player
selection process. Equal weight (1/5) will be given to their
respective votes and the top 11 players will be paced on a team.
The Traveling Team manager may add up to 3 additional players that
were not voted in the top 11. Those 3 players must have
demonstrated sufficient potential and aptitude in the tryout and must
be approved by the majority of selectors.
4. Player
selections are to be communicated promptly to all participants after
tryouts.
5. Team roster
size is to be approved by the Executive Board.
6. Players and
parents must sign a program overview that includes the Board approved
items in A.1.
7. After the
Spring draft, recreational league players may not be added to the
Traveling Team roster until the end of the regular season.
C. Financial Considerations
1. All
fees must be paid and registration forms must be completed before
seasonal practice time is assigned or tournament play begins. A
player may not participate in any tournament until all fees are paid
to WCGS and a registration form is completed and signed.
2. All
Traveling Teams must have a treasurer or funds administrator other
than the manager or coaching staff.
3. A final
financial report is due to the Board no later than 30 days after the
end of the season. A financial report or balance sheet is due at
any time during the season upon the request from the Board with one
week's written notice.
4. Plans for
disbursement of funds at the end of the season or disbandment of the
team are to be approved by the Board.
5. Traveling
Teams will be responsible for all expenses such as uniforms,
tournament fees, travel, and the like unless otherwise supplied by
WCGS.
D. WCGS Traveling Team Practice &
Tournament Play Guidelines
1. A WCGS
Traveling Team year will begin from the latter of the player selection
date or November 1 and will conclude not later than August 15 of the
following year.
2. Practices or
team meetings in November, December and January will be restricted to
once per week. If the temperature is less than 45 degrees
Fahrenheit, practice or meeting must be held indoors.
3. Beginning
February and weather permitting, field practices may be held twice per
week plus once per weekend (when no tournament is scheduled). On
the week preceding a tournament only two field practices may be held.
4. During
tournament season, a minimum or one weekend (Friday, Saturday, Sunday)
per calendar month will not be scheduled for tournament or practice.
5. Tournament
play may not begin before February 1.
6. The total
number of tournaments that the Traveling Team may participate in may
not exceed eighteen (18).
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XII. Nonresident
Policy
Nonresidents
of Cobb County may be allowed registration/participation privileges
after all county residents have been afforded the opportunity to register.
Cobb County Parks Recreation and Cultural Affairs Department will
assess a nonresident fee of a predetermined amount.
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XIII. Nondiscrimination
No person
shall be excluded from play on the grounds of race, color, or national
origin under any condition in a program or activity.
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XIV. Appendix A
Draft Procedures
& Rules
The Draft will be
conducted as follows:
A)
All protected
players will be assigned to their teams with the point totals then
added up.
B)
If a protected player does not have a score, she will be given the
highest score on the draft sheets before the draft begins. The
League Director, with consultation of the league coaches, may assign
a score to any unskilled player prior to the start of the draft.
C)
If any other player does not have a score, she will be given the
highest score remaining on the draft sheets at the time she is
chosen.
D)
Once all protected players have been assigned, the team with the
lowest point total shall pick first. This same method will be used
throughout the draft to determine who picks next.
E)
In the event of a tie in total points, a coin toss will be used to
determine who picks next.
F)
All teams will be frozen at nine players until all other teams have
nine players. This will be done again at ten players, 11 players,
etc.
G)
Each team will be given up to one minute to make their choices
during the first three rounds. At the discretion of the League
Director(s), the time may be shortened to one minute or less for the
remaining rounds.
H)
Sisters and players living in the same household must be picked as
one selection, when requested.
I)
If, after the ninth round, there are sisters on the board, the next
pick must be the sisters. In the last round of the draft this coach
has the option to pass if forced to take sisters in the ninth round.
If there are triplets in the draft then this takes effect in the
eighth round.
J)
Trades must be approved by majority of coaches in that league.
K)
After the draft has concluded, the following is in effect:
1. The
League Director, Player Agent, and Slow-Pitch Director will together
agree on total players per team to close registration.
2. As
players are assigned to teams after the draft for either leveling,
due to late registration or a team losing a girl for various
reasons, the Player Agent will contact the SP Director to gain the
sequence of assignment. As this sequence of assignment is an
integral part of team integrity, this will be kept confidential by
the SP Director. The SP Director will privately pull all the teams
from a hat (or similar random function) in order to achieve this
sequence. The sequence will be confirmed by the SP Director to the
VP or President prior to the start of the first practice.
3. Once
25% of the games have been played no girl can be added to the roster
unless the team has 9 or less girls.
4. Once
50% of the games have been played no girl can be added to the roster
unless the team has less than 8 girls, BUT this team will NOT be
eligible for the Coke Classic, but will be eligible for the West
Cobb Classic (Diet Coke).
5. No girl can
be added to a team unless confirmed by the Player Agent and League
director
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