WCGS Park Hotline: 770-528-8882

                          Rules & Regulations


WEST COBB GIRLS SOFTBALL
Emphasizing Sportsmanship and Fundamentals of the Game Rules and Regulations
Updated as of 9/01/05
I. ELIGIBILITY
II. TEAM ORGANIZATION
III. EQUIPMENT
IV. GAME - SLOW PITCH RECREATION
V. GAME - FAST PITCH RECREATION
VI. COKE CLASSIC PARTICIPATION
VII. GAME PROTESTS
VIII. MANAGERS/COACHES CONDUCT & ATTITUDE
IX. ALL STAR SELECTION
X. "GRAY" ALL STAR TEAMS
XI. SLOW PITCH TRAVELING TEAM POLICY
XII. NONRESIDENT POLICY
XIII. NONDISCRIMINATION
XIV. Appendix A
   


I. ELIGIBILITY

A. To be eligible each girl must be four (4) years of age and not twenty (20) years of age before JANUARY 1st of the upcoming playing year. The age on and including December 31, will be the age division for the upcoming year.

LEAGUE DIVISIONS are as follows:

Sugar & Spice     4, 5 & 6
Senior S&S          6's
Ponytail                8U - 7 and 8
Minor                  10U - 9 and 10
Midget                12U - 11 and 12
Junior                  14U - 13 and 14
Senior                 16U - 15 and 16
Major                  19U - 17, 18 & 19

B. Players must be properly registered before practicing and must have paid the registration fee before playing their first game.

C. All registrants are expected to be present for skills tests. To be eligible for the draft all players must be registered prior to the completion of skill tests. The Player Agent, with approval by the Board of Directors, may assign a participant to a division other than that for which she is eligible by age.

          NOTE: Skills tests are not conducted for Sugar & Spice players. "Senior" Sugar & Spice players are required to skills test.

D. The league director will determine the final number of girls to be assigned to each Team. If a player signs up after the draft and before the first game, she will be placed on a waiting list in order of the time she contacts the league director requesting to sign up. The league director, coordinating with the player agent, will place these players on a team based on availability.


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II. TEAM ORGANIZATION

A. All players will be drafted in accordance with the DRAFT RULES (Appendix A). The league directors and managers will divide players into teams of near equal ability in accordance with the Draft Rules and the following guidelines:
 

1. A manager and up to one coach per team will be assigned their teams.

2. Sisters will be placed on the same team, if requested, by procedure of the draft.

3. No consideration will be given for transportation convenience or other requests when placing players on teams.

4. Parents have the option to name one (1) manager for which they will not allow their daughter to play. This must be done in writing to a Board member prior to the draft via the Confidentiality form available on line. This should be done only after serious consideration.

          Note: Sugar and Spice teams are determined by the league director.  No draft is conducted.

B. All managers and coaches must be actively involved at practices and at games by coaching, scoring, etc. within the confines of the playing field.

C. All managers and coaches must be approved by majority vote of the Board of Directors. 

D. Managers and coaches are approved on a one-season basis with no guarantee made for a team the following season.


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III. EQUIPMENT

A. Shoes with metal cleats will not be allowed; rubber cleats or tennis shoes are approved.

B. Catchers must wear a masked helmet, chest protector, and throat protector.

C. Hair clips must be made of rubber or fabric, no metal or plastic type will be allowed.

D. No jewelry will be allowed except that newly pierced ears must be fully covered by Band-Aid or tape.

E. Each player must wear her team jersey. The jersey number must be visible while batting. Coats or cover-ups are permitted during defensive play.

F. Bats must be official softball bats.  No bats may be used that are on the ASA disapproved list.  Multi-walled and any composite bats are permitted in the 12U and older leagues only.

During play, violation of this rule is covered by umpire interpretation of ASA Rulebook section 6C, rule 7. Any one team in violation of this rule a second time will receive a forfeit on the second offense.

G. Double bases will be used at first base, when available.

H. The batter, base runner, and on deck batter must wear a batting helmet secured with a chinstrap.

I. One new approved ball and a used ball will be provided for each game.  


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IV. GAME - Slow Pitch Rec

A. ASA rules will be followed unless otherwise stated by WCGS.

B. In County-wide participation, 19U will be governed by GRPA playing rules and regulations where they vary from WCGS.

C. All fast pitch teams will use the ASA Fast Pitch rules and regulations governed by the Amateur Softball Association.

D. One and only one manager or coach may approach the umpire to question a rules interpretation. Before the next pitch a manager or coach shall ask for time out and then approach the umpire. If a Protest is necessary follow Section VI.

E. An adult coach is required at first and third base and one of these should be the manager, coach, or assistant coach.

F. No infield practice will be taken after the scheduled start time of each game. Pitchers will be allowed five warm up pitches before each game. If there is a minimum of ten minutes before official game time infield practice may be taken if split equally between teams.

G. Forfeit time will be ten minutes after the scheduled starting time on the first game and five minutes after the scheduled starting time for subsequent games.

H. A team may start a game and be allowed to play with a minimum of eight players present. The manager of a team, which falls below eight players during the game, has the option to continue play.

I. Lineups should be turned in fifteen minutes before game time, however changes may be made anytime prior to the first pitch. Players must be listed by number and first and last name. List all players, note any that are absent so they can be added upon arrival or be eligible for completion of a suspended game.

J. Umpires are responsible for game time and run rule interpretation.

Sugar and Spice (4,5 &6)

Time limit is one hour and the game ends. A half or full inning does not need to be completed.

Pitch 35' Bases 55'

1. Two (2) Coaches may be on the field to assist base runners or fielders.

2. All players are on the field defensively and all players will bat regardless of the number of players present. There is no substitution; there is no forfeit due to the number of players.

3. The batting order should be reversed each inning to avoid batting last and this gives all players a chance to run the bases.

4. Players should be rotated to different positions except where injury or embarrassment could occur.

5. The league director will be or appoint the umpire.

6. All play stops when a player has possession of the ball and touches the pitching rubber or any base. The umpire will stop play or call time out an award the runners the base they are closest to.

7. Batters will hit off the tee or, at the discretion of the coach, may first be pitched five pitches. If the ball is not hit after five pitches the tee will be used.

The purpose of this division is to have fun and enthusiasm, and develop some understanding of the game. No score will be kept and all players "will have played well enough to win'.

Senior Sugar & Spice (6's) 

A player draft will be used to assign teams.  Skills test will be required for all players.  6 year olds who have never played before will be encouraged to play in the 4/5/6 Sugar & Spice league. The first half of the season will be played differently from the 2nd half.  In the 2nd half of the season, all games will have an umpires and scorekeepers and will be governed by 8U league rules.

Time Limit:     One Hour
1.     During the first half of the season:
        a.     Teams will bat through the entire line-up.
        b.     Batting order will be reversed each inning.
        c.     A player will be given up to five pitches, then the  tee will be used if necessary.
        d.     Extra base hits will be allowed.
        e.     A softie ball will be used for all games.

2.     During the second half of the season:
        a.     Players will be given up to five pitches or three strikes.
        b.    Three outs per inning.
        c.     No tee will be use.
        d.     A maximum of five runs per inning will be allowed.
        e.    Play will be governed by the 8U league rules.
        f.     Extra base hits will be allowed.
        g.    All games will have umpires and scorekeepers. The Score board will be turned on.
        h.    There will be no standings for this division displaying wins/losses.
        i.    There will be a tournament at the end of the regular season with full tournament rules to follow.
        j.    A softie ball will be used for all games
 

8U League 

Time limit - No inning shall start after one hour.
1.     At any bat when six runs score the half inning is complete regardless of the number of outs.

2.     Run rule - A game is considered complete when a team has no mathematical chance to tie or win due to the six run limit.

3.     A full game is 6 innings.

Pitching:
1.     There will be an 8 foot radius circle around the 35' pitcher rubber. The adult pitcher will start their pitch from within the circle. The step or momentum of the pitch may carry the pitcher outside the circle.

2.     If a batted ball hits the adult pitcher it is a dead ball, considered a no pitch, and the pitch is replayed.

3.     When the ball is hit the adult pitcher should exit the playing field opposite the direction of the play to a neutral spot. It is proper and advised to help remove the bat from play.

4.     Each ball pitched to a batter must include a distinguishable arc and no flat or fast pitched balls are allowed. 

Batting:
1.      Five pitches or three swings shall be an out (no called strikes). On the fifth pitch or third swing a foul ball keeps the batter alive if it is not caught for an out.

Defensive Play:
1.     Only a manager or coach may be outside the dugout door. Also, a manager and/or coach (max of 2)  will be allowed in the outfield beyond the outfielder area of play.

2.     The player pitcher may position anywhere in or around the 8 foot radius circle as long as one foot is inside or touching the circle. There is no restriction once the ball is hit.

3.     Players will be positioned as pitcher, catcher, four infielders and four outfielders. Infielders shall not be closer than 45 feet from home plate until the ball is hit. Outfielders shall be a minimum of 10 feet behind the base paths until the ball is hit.

Play:
1.     The intentional rolling of the ball in an attempt to get a runner out is not allowed. If in the judgment of the umpire a ball is intentionally rolled all runners shall be safe.

2.     If the ball is intentionally rolled to the pitcher circle to stop play then the umpire shall award all runners one extra base.

3.     When any player within the pitcher circle gains control of the ball the umpire shall stop play. When a player has the ball and/or the runners are not attempting to advance the umpire shall call time out. When play is stopped or time is called the umpire will award runners their closest base.

4.     On any attempt to get an out at first base should the thrown ball go past the first base area, the runner reaching first base may advance, at their own risk, a maximum of one base. All other runners may continue until #3 is satisfied.

5.     An over throw to the pitcher, second. third or home does not restrict advancement.

10U League

Time limit - No inning shall start after one hour and ten minutes.

1.     At any bat when six runs score the half inning is complete regardless of the number of outs.

2.     Run rule - A game is considered complete when a team has no mathematical chance to tie or win due to the six run limit.

3.     A full game is six innings.

12U, 14U, 16U and 19U Leagues

Time limit - No inning shall start after one hour and ten minutes.

1.     A full game is seven innings.

2.     12U and 14U Run Rule - At any bat when six runs score the half inning is complete regardless of the number of outs.  A game is complete when a team has no mathematical chance to tie or win due to the six run limit.

        16U and 19U Run Rule - A game is considered complete by run rule if one team is ahead by and the other has batted that inning: 20 runs after three innings, 15 runs after four and 10 after five.

K.     No game ends in a tie. No new inning begins after the time limit unless it is necessary to break the tie.

L.     The Infield Fly Rule  will be in effect in the 12U and older aged leagues only.   Note: During post season play it may be in effect for all ages.

M.     Intentional Walks:
         8U                           -    Not permitted
         10U                         -    One per player per game
         12U and above     -    Not restricted

N.     Field Dimensions:

Sugar & Spice (4, 5 and 6) Pitch 35' Bases 55'
Senior Sugar & Spice (6) Pitch 35' Bases 55'
8U Pitch 35' Bases 55'
10U Pitch 40' Bases 60
12U Pitch 46' Bases 60
14U Pitch 50' Bases 65'
16U and 19U Pitch 50' Bases 65'

O.     In case of an incomplete seven inning game, five innings constitutes an official game or four and one half innings if the home team is ahead. In case of an incomplete six inning game, four innings or three and one half if home team is ahead. All incomplete games shall be played using the original game lineups and will continue at the point they were stopped. Time remaining shall be noted in the official book when the game is suspended. If not noted it will be agreed upon by the managers and umpire before play is resumed.

P.     Bat slinging is not allowed and may be ruled an out. No warning is necessary and the umpires judgment prevails.

Q.      Participation Rule for all Leagues:

1.     All players present will be in the lineup and bat. 

2.     A player(s) arriving after the game begins will be added, upon arrival, to the bottom of the lineup and bat in that spot. If a player(s) is not able to take her turn at bat for any reason the umpire and opposing manager shall be notified and the turn will be skipped without penalty. A player(s) missing a turn at bat for any reason may bat later in the game in the same spot, the umpire and opposing manager shall be advised of her return.

3.     If a runner is unable to continue due to injury the umpire and opposing manager are to be notified. The previous batter not on base is allowed to replace that runner as a temporary runner until she is put out, scores, or the inning ends. 
         
          NOTE: A player will have only one offensive return per    game.  The second time a player leaves the game for any reason it will be an out if they are unable to bat or if they leave the bases.

4.     No player may sit out more than one inning per game until all other active (excludes starting pitcher is she is still in this position) players have sat out.  
          Exceptions: 
                      a. The starting pitcher as long as she remains the starting pitcher.
                      b. injured players which should be reported to the opposing manager.

R.     Resolution of Ties for 1st Place
The teams tied for first place will compare "head to head" records.  If a better record exists, this will be the first place team.  If a better record does not exist then a single elimination playoff will determine first place or the teams can be considered co-champions. 

For second place, the teams tied will compare "head to head" records.  If a better record exists, this will be the second place team. If a better record does not exist all teams tied will be awarded second place.

           NOTE: For teams competing for post-season tournament consideration based on regular season standings (i.e. the Coca Cola Classic), the tie breaker shall be head-to-head among the teams in competition for the available slots.  For example, if the 1st and 2nd place teams are decided with 3rd through 6th place teams competing for two slots, the head-to-head records of these four teams (and runs allowed if needed) will determine tournament eligibility.

S.     Managers and coaches must remain in the dugout area while not serving as a base coach. No coaching or comments should distract the opposing team's concentration or berate the umpire.

V. GAME - Fast Pitch Recreation        

     General Rules:
   
1.     Fast Pitch Recreation will follow ASA and Class C NGFA FP rules. In the
           event that rules differ, WCGS rules will supersede all other rules where
           they apply.
    2.   One and only one manager or coach may approach the umpire to question a
          rules interpretation.  Before the next pitch a manager or coach shall ask for
          time out and then approach the umpire.  IF a Protest is necessary follow
          Section VII “Game Protests” section of the WCGS Rules and Regulations.
    3.  An adult coach is required at first and third base and one of these should be
         the manager, coach, or assistant coach.
    4.  No infield practice will be taken after the scheduled start time of each game.
         Pitchers will be allowed five warm up pitches before each inning.  If there is a
         minimum of ten minutes before official game time, infield practice may be taken
         if split equally between teams.
    5.  Forfeit time will be ten minutes after the scheduled starting time on the first game
         and five minutes after the scheduled starting time for subsequent games.
    6.  Games may be played with seven players. Should a team have seven players,
         the opposing team will provide one outfielder while the team with seven is on
         defense. The borrowed defensive player will bat when her turn comes up in the
         order and will be replaced by another borrowed player.
    7.  Lineups should be turned in fifteen minutes before game time, however, changes
         may be made anytime prior to the first pitch.  Players must be listed by number
         and first and last name.  List all players, note any that are absent so they can be
         added upon arrival or be eligible for completion of a suspended game.
    8.  Umpires are responsible for game time and run rule interpretation.

Participation Rules:

  1. All players present will be in the lineup and bat.

  2. A player(s) arriving after the game begins will be added, upon arrival, to the bottom of the lineup and bat in that spot. If a player(s) is not able to take her turn at bat for any reason the umpire and opposing manager shall be notified and the turn will be skipped without penalty. A player(s) missing a turn at bat for any reason may bat later in the game in the same spot, the umpire and opposing manager shall be advised of her return.

  3. If a runner is unable to continue due to injury the umpire and opposing manager are to be notified. The previous batter not on base is allowed to replace that runner as a temporary runner until she is put out, scores, or the inning ends.

  4. A player will have only one offensive return per game.  The second time a player leaves the game for any reason it will be an out if they are unable to bat or if they leave the bases.

  5. No player may sit out more than one inning per game until all other active (excludes starting pitcher is she is still in this position) players have sat out.

    1. Exceptions:

                                                               i.      The starting pitcher as long as she remains the starting pitcher.

                                                             ii.      Injured players which should be reported to the opposing manager.

Field Dimensions:

                    8U:    Pitcher’s plate = 35 feet
                             Base Distance = 55 feet
                             (first peg, closest to home plate) 
                  10U:    Pitcher’s plate = 35 feet
                             Base Distance = 60 feet (middle peg)
       12U and up:   Pitcher’s plate = 40 feet
                             Base Distance=60 feet            

Equipment:

  1. Shoes with metal cleats will not be allowed; rubber cleats or tennis shoes are approved.

  2. Catchers must wear a masked helmet, chest protector, chin guards, and throat protector.

  3. Hair clips must be made of rubber or fabric, no metal or plastic type will be allowed.

  4. No jewelry will be allowed except that newly pierced ears must be fully covered by Band-Aid or tape.

  5. Each player must wear her team jersey. The jersey number must be visible while batting unless exceptions are made by the umpire. Coats or cover-ups are always permitted during defensive play.

  6. Bats must be official softball bats.  No bats may be used that are on the ASA disapproved list.  Multi-walled and composite bats are permitted in the 12U and older leagues only.

  7. During play, violation of this rule is covered by umpire interpretation of ASA Rulebook section 6C, rule 7. Any one team in violation of this rule a second time will receive a forfeit on the second offense.

  8. Double bases will be used at first base, when available.

  9. The batter, base runner, and on deck batter must wear a batting helmet secured with a chinstrap.

  10. One new approved ball and a used ball will be provided for each game.

    1. 8U & 10U will use an 11" yellow optic softball

    2. 12U and up will use a 12" yellow optic softball

 Intentional Walks:

           8U - Not permitted
         10U - One per player per game
         12U and above - Not restricted

 8U Game Rules

Equipment/Field/Participation/Time Rules

  1. 11” Yellow Optic, ASA approved balls will be used.
  2. Bases will be set at 55’
  3. All eligible players must be included in the batting line-up and they must bat in the order listed in the official scorebook.
    1. If an injured player taken out of the game cannot bat, the batting position is passed over and no out is recorded.

                                                              i.      The coach must notify the official scorekeeper and the opposing coach that a player is being skipped before a pitch is thrown to the next batter in the line-up

                                                            ii.      Otherwise, the ASA rule on batting out of order will be enforced by the umpire.

  1. An injured runner (a player who is injured while running the bases) can be substituted with the player who made the last out, without penalty.
  2. Games will consist of 6 innings or until time has expired. A game can end in a tie, unless it is a tournament game.
  3. A team may not field less than 7 players at any time during the game (see exception below).  A team that cannot field a minimum number of players at game time or falls below the minimum during the game will forfeit the game. Exception: if a team only has 7 players and one is injured during the game, that team may continue to play with 6 players. Teams are encouraged to play a practice game if a forfeit condition should arise. Note, however, that ASA umpires are not obligated to officiate practice games.
  4. In the first 5 innings, a maximum of 5 runs per inning can be scored. The sixth inning is open and there are no run limitations. The umpire has the option to make the 5th inning open if it starts after 60 minutes of playing time have elapsed.
  5. Games are limited to 70 minutes of playing time with no new inning starting after 65 minutes. When an inning has started within the above time frames, the inning will be completed. Umpires and coaches must agree on the start time of the game before the first pitch is made.
  6. Bats listed as illegal on the ASA banned bat list are not to be used.

Offensive Play:

1.      Seven pitches or three swinging misses shall be an out (no called strikes).

2.      On the seventh pitch or with two strikes, a foul ball keeps the batter alive if it is not caught for an out.

3.      There is no limit on the number of bases on over throws.

4.      A batter can bunt the ball.  However, a batter that fakes a bunt then swings at the pitch will result in an out.  

5.      A batter cannot reach first base by a walk.

6.      A batter will not be awarded first base if she is hit by a pitch.

7.      Stealing is not permitted.

8.      Base runners may leave the base after the ball crosses home plate.

9.      No advance on dropped third strike is permitted.

 Defensive Play:

1.      Only a manager or coach may be outside the dugout door. Also, a manager and/or coach (maximum of 2) will be allowed in the outfield beyond the outfielder area of play.

2.      The player pitcher may position anywhere in or around the 8 foot radius circle as long as one foot is inside or touching the circle. There is no restriction once the ball is hit.

3.      Players will be positioned as pitcher, catcher, four infielders and four outfielders. Infielders shall not be closer than 45 feet from home plate until the ball is hit. Outfielders shall be a minimum of 10 feet behind the base paths until the ball is hit.

4.      There is no infield fly rule for 8U.

5.      The catcher must assume a crouching position behind home plate.

6.      Defensive plays that can stop runner advancement:

1.      The defensive team throws the ball to the base in front of the lead runner and the fielder at the base has control of the ball or the umpire waits to see if the lead runner is tagged out. Once the lead runner is tagged out, reaches the base safely, or goes back to her previous base, the play is called dead.

2.       If the defensive team throws the ball to a base other than the base in front of the lead runner, then play will not stop until all runners ahead of the defensive play stop their advancement (e.g., with a runner on second base, the ball is hit to left field, the leftfielder throws the ball to second base and stops the advancement of the batter. The runner who started at second base, going to third, does not have to stop running because the play was made at second. However, if the runner hesitates or stops momentarily at third for any reason, the runner cannot advance further.

Pitching Guidelines:

1.      There will be an 8 foot radius circle around the 35' pitcher plate. The adult pitcher will start their pitch from within the circle. The step or momentum of the pitch may carry the pitcher outside the circle.

2.      If a batted ball hits the adult pitcher it is a dead ball, considered a no pitch, and the pitch is replayed.

3.      When the ball is hit the adult pitcher should exit the playing field opposite the direction of the play to a neutral spot. It is proper and advised to help remove the bat from play.

4.      Each ball pitched to a batter must have a flat trajectory and appropriate velocity. The intention is to simulate a fast pitched softball. Any pitch with a significant arc is not allowed. If, in the judgment of the umpire, the actions of the coach pitcher are deemed to give unfair advantage to the offense, including presenting pitches with significant arcs, then the play shall be nullified and all runners will return to the base they occupied when the pitch was made.  The pitch will accrue in the pitch count.  Multiple offenses shall cause the coach pitcher to be removed from pitching for the remainder of the game.

10U & 12U Game Rules

I.               STARTING OF GAMES – TIME LIMITS – TIE GAMES – RAIN DELAYS 

A.      All teams must be ready to play at the scheduled start time.  Failure to be ready to play will result in forfeiture.

1.       Only the visiting team will have a twenty (20) minute grace period for the first game of the day.  There will not be a grace period for any subsequent games.  As soon as the visiting team has a legal number of players, eight (8), the game will start.

2.       The subsequent games shall start at the scheduled start time, or fifteen (15) minutes after the previous game has completed, whichever comes first.

B.      Games are limited to one hour and thirty minutes (90 minutes) of playing time.  There will be no new inning started after 1 hour and 20 minutes (80 minutes) of play.  A full seven (7) inning games shall be played except as specified in Section V11, Paragraph B-1, B-2.  Tie games shall continue until a winner is determined or for a maximum of one (1) hour and 45 minutes (105 minutes).  The one hour and 45 minute mark will be a hard stop and the game will end at that point.  If the game is still tied after one hour and 45 minutes, the game will be recorded as a tie. 

1.       An eight (8) run lead after the completion of five (5) innings of play shall constitute a game regardless of time.

2.       A maximum of three (3) outs or three (3) runs will constitute and offensive inning for the first four innings or one hour of game time.  All innings after that point will have a maximum of eight (8) runs per each half inning.  This is considered an open inning.  In an effort to allow maximum participation and playing time, even if the home team cannot win because of run limits, and if there is time remaining, the game will be continued until the time limit is reached.  Exception – After one hour and twenty minutes and a team is mathematically eliminated, the option to continue or end the game is given to the team that has been mathematically eliminated.  (See interpretation at end of rules.)

3.       The official starting time shall be determined by the plate umpire and recorded in the official score book of the home team.  The expiration of time shall be determined by the home plate umpire.

4.       At the end of one (1) hour and the end of that completed inning, or at the end of the 4th inning, the umpire shall declare the remainder of the game “Open” until the one hour and thirty minute (90 minutes) time limit is reached, 7 innings are complete, or the eight (8) run rule (Section V11, Paragraph B-1) is declared.

C.      In the event of a rain delay where two (2) or more games are scheduled, the first (1st) game shall be continued after the delay until one hour and thirty minutes (90 minutes) of playing time has elapsed, with the same rule governing ties as specified in Section V11, Paragraph B.  The second (2nd) game shall be played at the conclusion of the first game if the lateness of the hour permits, however, in no case shall the second game start after 9:00P.  If the first game cannot be resumed within 45 minutes, the game will be cancelled and rescheduled.  The second game will be played as scheduled if weather and field conditions permit. 

 II.                MISCELLANEOUS 

A.      Number of Players

1.       10U and 12U Age Divisions, Teams must be comprised of ten (10) players if available.  If not, the game may be played with eight (8) players and will be considered a regulation game.  As soon as the eight (8) players are available within the twenty (20) minute grace period of the first scheduled game, the game must start.  If a player leaves the game for any reason after coming to bat, reducing the lineup to nine players if the team started with ten players, or eight players if the team started with nine players, an automatic out will be taken at her place in the batting order.  If the game is able to start with eight or nine players, one out will be taken for the ninth or tenth batter.

2.       14U, 16U and 18U Age Divisions, Teams must be comprised of nine (9) players if available. If not, the game may be played with eight (8) players and will be considered a regulation game.  As soon as the eight (8) players are available within the twenty (20) minute grace period of the first scheduled game, the game must start.  A Team playing with eight players must take an automatic out at the ninth spot in the batting order.  If a player leaves the game for any reason after coming to bat, reducing the lineup to eight players, an automatic out will be taken at her place in the batting order.

B.      The batting order shall consist of all the players on the team roster.  All Team Members must play a minimum of two (2) consecutive innings on defense.  This rule may be waived in the event a player does not attend practice regularly or if there is a disciplinary problem.  If all of the players on the Roster are NOT going to participate, the manager must notify the opposing manager and the Plate Umpire.  In case of injury, a player may be removed from the game at any time.

C.      In the 10U Division only, the Infield Fly Rule is NOT in effect.

D.      In the 10U Division only, the Dropped 3rd Strike Rule is NOT in effect.

E.       In the 10U Division only, the Steal Rule is as stated in the ASA Rules.  These rules apply to situations during coach pitch.

F.       Borrowing players to avoid forfeit.  Class “C” Teams may borrow a player from another Class “C” Team from their Association, in their age division or a younger age division, to bring their minimum players up to the legal number of players required in Section X, Paragraph A-1, A-2.  A borrowed player from the same age division may NOT pitch for the team. A borrowed player from a younger age division may pitch for the team.  The borrowed player does NOT have to wear a matching jersey.  The borrowed player is subject to all playing rules as defined in Section X, Paragraph B.

G.      Managers are responsible for the conduct of their Coaches, Players and Spectators at all times.  If a Manager and/or Coach is removed from a game, He/She will be suspended for the next NGFA game.  If the Manager and/or Coach is removed from a second game during the same NGFA season, He/She will be suspended for the next two (2) NGFA games.  Should the Manager/Coach be removed from a 3rd game during the same NGFA season, He/She will be suspended the remainder of the NGFA season.  The NGFA season is defined as any league or tournament games from March 1st  – June 1st and September 1st  - November 1st of the current calendar year.

H.      NGFA Managers and/or Coaches whose team wins league games are required to notify the NGFA Scheduler within 48 hours of the completed game.  Failure to comply will result in a forfeit and a recorded loss for both teams.

I.        At the discretion of the Manager and/or Coach on offense, the On-Deck Batter shall be allowed to stand in the On-Deck Circle behind the batter, regardless of which dugout the offensive team occupies.

J.        ASA Uniform Rules are recommended for players and coaches. 

         III.      10U-C Pitching Rule Modification:   

A.      The player pitcher will be allowed 5 pitches only.  (Exception – See examples below)

1.       All balls pitched to a batter shall count as a pitched ball.  (See examples below) 

2.       Pitches for strikes will be assessed, either called, swinging or hit foul, and accrue in the pitched ball count.

3.       Pitches for non-strikes (balls) will not be assessed in the count, but will accrue in the pitched ball total.  There will be no walks. 

4.       The 5th pitch is considered the final pitch unless the batter has a 2 strike count.  With a 2 strike count, the player pitcher will be allowed another pitch.  See Examples 3 & 4 below.

5.       If the batter has not struck out, has not been hit by a pitched ball, or has not put the ball into play in fair territory within 5 pitches, a coach pitcher will replace the player pitcher.  (Exception – See Ex. 3 & 4 below) 

6.       The player pitcher will then assume a "pitcher's helper" position. The coach pitcher must pitch from the pitching rubber.  The coach pitcher must start the pitch with both feet on the rubber.

7.       The coach pitcher will be allowed pitches equivalent to the number of strikes remaining for the batter.  (See examples below)  The final coach pitch must be put in play or hit foul.  If neither circumstance is met, the batter is declared out.

8.       A 3rd strike foul against the coach pitcher entitles the batter to another pitch until the ball is put in play or a non-strike is thrown.  If neither circumstance is met, the batter is declared out.

9.       A batter who is hit by a pitch from a player pitcher is entitled to 1st base.  A batter who is hit by a pitch from a coach pitcher is not entitled to 1st base. 

-          Example 1 - Player pitcher throws 5 pitches - 0 strikes, 5 non-strikes.  After the 5th pitch, a coach pitcher replaces the player pitcher and may throw up to 3 pitches.  (Exception A.8. above)

-          Example 2 - Player pitcher throws 5 pitches - 1 strike, 4 non-strikes.  After the 5th pitch, a coach pitcher replaces the player pitcher and may throw up to 2 pitches.  (Exception A.8. above)

-          Example 3 - Player pitcher throws 5 pitches - 2 strikes, 3 non-strikes.  With this count, the player pitcher is allowed another pitch. A 3rd strike foul against the player pitcher allows another pitch until the ball is put in play, a non strike is thrown, or the batter is struck by a pitch.  If none of these circumstances are met, the coach pitcher will replace the player pitcher.

       (See Rule A.8. & A.4. above.)

-          Example 4 - Player pitcher gets a 2 strike count.  The player pitcher continues up to 6 pitches, or the ball is put in play, or the batter is struck by a pitch.  A 3rd strike foul accrues in the pitch total until the 5th pitched ball.  A 3rd strike foul against the player pitcher allows another pitch until the ball is put in play, a non strike is thrown, or the batter is struck by a pitch.  If none of these            circumstances are met, the coach pitcher will replace the player pitcher.                                                                   

                           (See Rule A.8. & A.4. above.)

-          Example 5 - Player pitcher throws 5 or fewer pitches - 3 strikes, 2 or fewer non-strikes, or the ball is put in play, or the batter is struck by a pitch, the coach pitcher does not participate.

              B.      When the ball is in play, the coach pitcher must avoid all contact with the
                     ball and all defensive players.

1.       If the coach pitcher is struck with a batted ball or makes contact with a player attempting to field a batted ball, play will stop, the ball shall be declared dead ball.  All runners will return to the base they occupied when the pitch was made.  The pitch does not count in the pitch total or the pitch count, and the batter is awarded another pitch.

2.       If, in an umpire’s judgment, interference by the coach pitcher is intentional, then the batter is out, all runners will return to the base they occupied when the pitch was made.

C.           All stealing and bunting rules as outlined in ASA apply during coach pitch.  If, in the judgment of the umpire, the actions of the coach pitch intentions are deemed to give unfair advantage to the offense, then the play shall be nullified and all runners will return to the base they occupied    when the pitch was made.  The pitch will accrue in the pitch count.  Multiple offenses shall cause the coach pitcher to be removed from pitching for the remainder of the game. 

Run Rule interpretation from Section VII, Paragraph B, Section 2. 

If, after 5 complete innings, or 4-1/2 with home team ahead by 8+ runs, or if they go-ahead by 8 runs that score in bottom of 5th, game over by run rule, regardless of time, (7-B.1).  If after 4+ innings, visiting team is ahead by 9+, and 1:20 hits during the inning, the home team is then mathematically eliminated since they can only score 8; we want to allow the game to continue the 1:30 of game time, to allow maximum playing time (7-B.2).  The EXCEPTION is to clarify that continuing relative to 7-B.2 (only) is the sole option of the losing home team; they can walk away if they wish (the winning team can't force them to keep playing), or they can request to keep playing if they wish.

Pitching Guidelines:

           12U and up will be strictly player pitch and follow ASA guidelines.

       POINT OF EMPHASIS (POE) #1 for 8U and 10U: Coach Pitch Situations.

During coach pitch, each ball pitched to a batter must have a flat trajectory and appropriate velocity. The intention is to simulate a fast pitched softball. Any pitch with a significant arc is not allowed. If, in the judgment of the umpire, the actions of the coach pitcher are deemed to give unfair advantage to the offense, including presenting pitches with significant arcs, then the play shall be nullified and all runners will return to the base they occupied when the pitch was made.  The pitch will accrue in the pitch count.  Multiple offenses shall cause the coach pitcher to be removed from pitching for the remainder of the game.

       POINT OF EMPHASIS (POE) #2 for 10U and up: Look Back Rule.

The Look Back shall be in effect for age groups beginning with 10U. The Look Back rule states that, when the pitcher has possession of the ball within the 8' radius circle and is not making a play on a runner, a runner must immediately return to her base or proceed to the next base, without hesitation, or be liable to be called out by the umpire. No runner may leave a base when the pitcher has possession of the ball in the circle and is not making a play on a runner. If the circle is not marked, the umpire will approximate the circle radius when making this judgment call. Exception: when a batter receives a walk, runners on second or third can remain off their bases until the batter-runner reaches first base. As soon as the batter-runner reaches first base and the pitcher has the ball in the circle, the other runners must return to their base or commit to the next base. Keep in mind, however, that 8U and 10U may not steal home at any time.

 


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VI. Coca-Cola Classic Participation

WCGS will participate in the annual Coca-Cola Classic under guidelines of the Cobb County Parks, Recreation and Cultural Affairs Department. Teams representing the association will be determined by those with the best winning record as determined by the league director and approved by the Executive Board.


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VII. Game Protests

The protest of ASA rules interpretation must be given to the umpire before the next pitch. A written protest must be submitted to the Board within 48 hours along with a $20.00 protest fee which is returned if the protest is upheld. The protest must be written as outlined in the ASA rulebook.

The Board will rule on the protest and if the protest is upheld the game will be rescheduled and begin at the point of the rule misinterpretation.


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VIII. Managers and Coaches Conduct and Attitude

A manager and coach should always have a positive attitude. Do not criticize players for mistakes or errors. Instead offer encouragement and suggest ways to improve in a positive, confidence-building approach. Criticism leads to lack of confidence, undue pressure, and anger. 

The attitude and conduct of managers and coaches at WCGS will determine the value of our program for the players and their parents.

  • Use of alcohol during team functions is prohibited.
  • Use of tobacco products in the dugout or on the field is prohibited.
  • Profanity is prohibited.
  • A manager and coach must conduct themselves properly towards umpires so as not to bring wrath from the players or spectators. Respect must be shown for the game, umpires, scorekeepers, players, opposing team, spectators, and the Board.

    A manager or coach who, in the opinion of the Board, displays an attitude or conduct unbecoming or detrimental to the league including willfully disregarding these rules and regulations or the playing rules of softball may on the first offense, at the discretion of the Board, receive a warning, suspension, dismissal or be relieved of all duties for the remainder of the season. All managers and coaches will be required to sign a pledge prior to the start of any season in which they are going to act in a managerial or coaching capacity. The failure of any manager or coach to conduct himself or herself in accordance with the pledge will, in the discretion of the Board and subject to any procedural provisions contained in these rules, constitute grounds for suspension or dismissal as a Manager or Coach. The pledge shall be as follows:

    Managers & Coaches Pledge

    The undersigned manager or coach hereby pledges to do everything within his or her power to observe and adhere to any and all rules of the West Cobb Girl's Softball Association. Further, the undersigned accepts and adopts the basic purpose of the Association, that being to encourage a healthy environment in which girls can engage in athletic competition, develop athletic skills, and learn proper sportsmanship. It is acknowledged that the Association operates at all times to promote the best interests of its youth participants and, to the fullest extent possible, to ensure that all participants, regardless of their skill level, have a rewarding and enjoyable experience.

    Managers are responsible for all assigned equipment, keeping it in good condition, and returning it at the completion of the season. Failure to turn in equipment will jeopardize the opportunity to manage in the future and will result in retention of the equipment deposit.


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IX. All Star Selection
      All Star Parent Consent/Nomination Form
     
All Star Parent Consent/Nomination Form.pdf
    

         Note: This section updated 9/7/04

It is the goal of the Association to select All Star teams that will best represent it in post season tournaments.

        A.     All Star Team Managers

       1.     A written/email request must be received by each respective League Director of all prospective All Star team managers at least 14 calendar days prior to the last official regular season day of the league.  All applicants must be an approved recreational team manager and no assistant coaches may apply.

        2.     The request must include prospective All Star team manager's willingness to manage the Blue and/or Gray team(s).

                a.     The Gray team manager must be selected and approved prior to auditions.  If no one is selected by this deadline then there will not be a Gray team.

        3.     A League Director in each age group will email an approved list of prospective All Star managers to all league managers at least 10 calendar days prior to the last official regular season day of the league.

        4.     The approved list of All Star Managers will be voted on by each league manager (one per team) and the following Board positions: League Director, All Star/Travel Director, Slow Pitch Director, Player Agent and President.  The WC Executive Board reserves the right to remove any manager's name from All Star manager consideration.

        5.     League managers must submit their votes in writing/email to League Directors no later than 8 calendar days prior to the last official regular season day of the league.  All prospective candidates must be included in the vote and ranked.

        6.     In the event of a tie the tiebreaker will be the majority vote of the League Director, All Star/Travel Director and Slow Pitch Director.

        7.     Each league director will notify, in writing/email, all league managers the voting results for Blue and Gray manager selections no later than 7 calendar days prior to the last official regular season ay of the league.

B.     Assistant Coaches

        1.     Selecting assistant coaches will be at the discretion of the All Star Team manager(s), but must not be identified or announced until after the members of the Blue and Gray teams have been notified.

        2.     Managers may select up to three (3) assistant coaches within their own division, but may only select one (1) of these three (3) from their own team.

        3.     All assistant coaches must have been approved by the Board for regular season play.

C.     Player Nomination Process        

        1.     During season play team managers should continually evaluate any player on his/her team for All Star consideration.

        2.     The All Star audition is NOT a "tryout" for any player to attend, but an invitation should only be extended by the team manager to each player who he/she feels has the necessary skills and aptitude to represent WCGS in a higher level of competitive play during the summer.

                a.     The Travel Team/All Star Director reserves the right to review and overturn the approval of any nominated forms not meeting the criteria for player audition.

        3.     Team managers must fully discuss the requirements (as set forth in the Parent All Star Consent Form) of potential All Star play prior to obtaining signatures from parents.

        4.     Only the team manager may discuss with and obtain a signed Parent All Star Consent form from each nominated player's parents.  Team manager must also sign this form and submit the hard copy to their League Director no later than 14 calendar days prior to the last official regular season day of the league.  Any substitute to the team manager must be previously approved by the League Director and occur prior to any contact with player's parents.

        5.     No player may be included on the approved nominated list if the Parent All Star Consent form has not been fully signed and received by the League Director.

        6.     League Director's will write/email all the team managers the approved list of all nominated players no later than 12 calendar days prior to the last official regular season day of the league.

        7.     After review of the approved nominated list, team managers may elect to nominate prospective players other than those on his/her team who are not included in the current list.  Contact and notification must be made with those players team managers prior to contact with players parents.  The players team manager will follow the process to obtain and submit the Parent All Star Consent form.

        8.     The Parent Consent forms in C7 must be received by the League Director no later than 9 calendar days prior to the last official regular season day of the league.

        9.    Managers may only nominate players within, not outside of, their respective age group.

D.     All Star Player Audition

        1.     All approved nominated players in each league will participate in one audition to compete for the opportunity to be selected to the Blue and if approved Gray All Star Team(s).

        2.     The audition will not exceed 3 hours.

        3.     Each player must wear their Spring league team shirt to the audition. No part of any All Star uniform (or reference to) may be worn to the audition.

        4.     The audition must include drills to showcase fielding (ground and fly balls), throwing, hitting and running abilities.  Actual drills will be at the discretion of the approved Blue team manager.

        5.     The audition will be directed by the Blue team manager with the assistance of the Gray team manager (if applicable) and League Director.  Board conflicts of interest must be avoided.

        6.     The audition will be held up to 7 days prior to the last regular season day.  In the event of a rain-out, League Directors will communicate a reschedule date.

        7.     Communication of league field and time assignments will be provided by League Directors.

        8.     Auditions are mandatory for All Star consideration.

                Note:   If a player can't participate due to illness their parent must be physically present at the audition to notify the applicable League Director.

E.     All Star Player Vote

        1.     One League Director will attend and participate in the player vote.

        2.     The Blue team manager will attend and participate in the player vote.

        3.     Only league team managers who attend the entire audition will participate in the player vote.

        4.     The votes of each of the three groups above will be weighted 25%, 25% and 50% for E1-E3 respectively.

                a.     A listing of all nominated players and a corresponding blank ranking schedule will be provided to each voting member prior to the audition.

                b.     All three groups will rank each player in the areas of throwing, fielding, running and hitting.  A scale of 1-10 for each category will be used for a maximum total of 40 points.

                c.     Each player will receive a total score based on the aggregate of the three groups voting or a maximum of 120 points.

                d.     If there are any ties once the votes have been counted the Blue team manager will serve as the tie breaker.

                e.     The League Director will tally the ballots.

        5.     The players with the top ten score totals will be selected to the Blue team.

        6.     The Blue team manager will then have the discretion to add additional players that were not voted in the top ten with the approval of the All Star/Travel Director.

        7.     Other than the All Star/Travel Director, League Director and Blue Team Manager, player selections will not be communicated to anyone until the earliest of May 15th and not later than May 17th.  This requirement adheres to the State ASA Class "B" Recreational Championship Tournament Guideline posted at www.atlantaasa.org.

                a.     The managers of each Blue and Gray team will notify by phone, during the dates identified above, ONLY those players voted to their respective teams.  Those not voted to the team will not be called.  The WCGS Player agent will also post the Blue and Gray players names on the upper hub bulletin board during the designated dates.

F.     Roster Changes

        1.     In the event a player is not able to commit to the All Star season the manager may replace that player from any other player that participated in the audition.

        2.     Any other additions to the roster size due to a player injury, vacation, etc. may only be taken from the pool of available players who participated in the audition.

                a.  ALL players from the audition must be exhausted first prior to any manager contacting a player that did not audition AND participated in a WCGS recreational team during the Spring.  Use of this exception MUST get the prior written approval of the Board Travel Team/All Star Director.  Managers must also provide a record of all dates/times of calls to players on the approved audition list.

G.     Financial Considerations

        1.     Each All Star team must have a treasurer or funds administrator other than the manager or coaching staff. Each team treasurer must submit in writing mid-season and season end financial status to the WCGS Treasurer identifying all sponsor receipts, parent contributions, other revenue, all costs and how any remaining funds will be or were distributed.

H.     West Cobb Invitational

        1.     All WCGS All Star teams must participate in the WC Invitational.

        2.   WCGS will pay all WCGS All Star teams entry fee for this tournament.

I.     Uniform

        1.     All Star teams must maintain the WCGS identity via the color of the uniform and by placing the WC logo or letters on the uniform.  Primary uniform colors must be royal blue, white and ash.

        2.    
WCGS will provide each player with two jerseys, two pair of shorts, two pair of socks and one visor. 

                 a.     Each All Star player will be charged $50 for
                        uniforms. 

    3.        Each team will be provided with up to four coaches shirts.       

       
 


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X. Gray All Star Teams

A.     The Travel/All Star Director will recommend to the Executive Board which Slow Pitch Recreational division(s) should be afforded the opportunity for a second or Gray WCGSA All Star team.  Creation of any Gray All Star team in any age division will take into consideration many factors before Board consideration and approval including league participation level and a leadership commitment from a league approved recreational manager. (amended 3/15/06)

B.     The selection of an approved Gray team will not start until after the Blue team has been selected.

C.     After the actions required to establish the Blue All Star team have been satisfied, the Gray team will be awarded the next ten highest point total players remaining from the vote.

D.     The Gray team manager will then have the discretion to add only additional players that participated in the audition.


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XI. Slow Pitch Traveling Team Policy

A.     Traveling Team Coaches

        1.   A written request to the WCGS Board will be required of all prospective Traveling Team managers on or before the November Board Meeting.  The written request will include a program overview that provides:

             a.   The purpose and mission of the team.
             b.   Proposed roster size.
             c.   Player/parent financial responsibilities.
             d.   Player/parent tournament play commitments.
          
e.   Proposed fund disbursement at season end.

     
2.   Traveling Team manager applicants must be interviewed by the WCGS Executive Board and any interested Board members before being considered by the full Board.

        3.   Traveling Team managers and coaching staff must agree to adhere to WCGS policies and procedures including:

             a.   Player selection.
             b.   Coaching conduct.
             c.   Fiscal responsibility.
             d.   Communication with the Board.
             e.   Any other policies as amended by the Board.

        4.   Traveling Team manager applicants must have managed or coached at least one year of all-stars or traveling ball with WCGS.  If no manager applicant in a particular year has the requisite experience, other applicants may be considered.  

        5.   Traveling Team managers must be approved by a majority vote at a WCGS Board meeting, by e-mail, or by phone call.  A written appeal may be presented to the Board by any coach who is not approved by majority vote.   

        6.   Traveling Teams must maintain the WCGS identity via the color of the uniform and by placing the WC logo or letters on the uniform.  Primary uniform colors must be royal blue, white and ash.

        7.   Selecting assistant coaches will be at the discretion of the Traveling Team manager, but will not begin until the player selection process is complete.  Assistant coaches must be approved by a majority board vote.

B.     Player Selection

        1.   Two open tryouts will be held prior to the season.  A signed release form is required for each player to tryout.  A player must attend at least one scheduled tryout in order to be eligible for the team.

        2.   Tryouts are to be advertised in the Marietta Daily Journal and the WCGS website.  Recreational coaches will be encouraged to bring to the attention of the Traveling Team Director any girl who has the aptitude and desire for a more competitive level of play.  The Traveling Team Director will be responsible for directly communicating tryout information to those players' parents who have been recommended by the association coaches.

        3.   Three WCGS board members with no conflicts of interest will assist the Traveling Team Manager and Traveling Team Director in the tryout and player selection process.  Equal weight (1/5) will be given to their respective votes and the top 11 players will be paced on a team.  The Traveling Team manager may add up to 3 additional players that were not voted in the top 11.  Those 3 players must have demonstrated sufficient potential and aptitude in the tryout and must be approved by the majority of selectors.

        4.   Player selections are to be communicated promptly to all participants after tryouts.

        5.   Team roster size is to be approved by the Executive Board.

        6.   Players and parents must sign a program overview that includes the Board approved items in A.1.

        7.   After the Spring draft, recreational league players may not be added to the Traveling Team roster until the end of the regular season.

C.     Financial Considerations

        1.    All fees must be paid and registration forms must be completed before seasonal practice time is assigned or tournament play begins.  A player may not participate in any tournament until all fees are paid to WCGS and a registration form is completed and signed.

        2.   All Traveling Teams must have a treasurer or funds administrator other than the manager or coaching staff.

        3.   A final financial report is due to the Board no later than 30 days after the end of the season.  A financial report or balance sheet is due at any time during the season upon the request from the Board with one week's written notice.

        4.  Plans for disbursement of funds at the end of the season or disbandment of the team are to be approved by the Board.

        5.   Traveling Teams will be responsible for all expenses such as uniforms, tournament fees, travel, and the like unless otherwise supplied by WCGS.

D.     WCGS Traveling Team Practice & Tournament Play Guidelines

        1.   A WCGS Traveling Team year will begin from the latter of the player selection date or November 1 and will conclude not later than August 15 of the following year.

        2.   Practices or team meetings in November, December and January will be restricted to once per week.  If the temperature is less than 45 degrees Fahrenheit, practice or meeting must be held indoors.

        3.   Beginning February and weather permitting, field practices may be held twice per week plus once per weekend (when no tournament is scheduled).  On the week preceding a tournament only two field practices may be held.

        4.   During tournament season, a minimum or one weekend (Friday, Saturday, Sunday) per calendar month will not be scheduled for tournament or practice.

        5.   Tournament play may not begin before February 1.

        6.   The total number of tournaments that the Traveling Team may participate in may not exceed eighteen (18).


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XII. Nonresident Policy

Nonresidents of Cobb County may be allowed registration/participation privileges after all county residents have been afforded the opportunity to register. Cobb County Parks Recreation and Cultural Affairs Department will assess a nonresident fee of a predetermined amount.


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XIII. Nondiscrimination

No person shall be excluded from play on the grounds of race, color, or national origin under any condition in a program or activity.


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XIV. Appendix A

Draft Procedures & Rules

The Draft will be conducted as follows:

A)     All protected players will be assigned to their teams with the point totals then added up.

B)     If a protected player does not have a score, she will be given the highest score on the draft sheets before the draft begins.  The League Director, with consultation of the league coaches, may assign a score to any unskilled player prior to the start of the draft.

C)     If any other player does not have a score, she will be given the highest score remaining on the draft sheets at the time she is chosen.

D)     Once all protected players have been assigned, the team with the lowest point total shall pick first.  This same method will be used throughout the draft to determine who picks next.

E)     In the event of a tie in total points, a coin toss will be used to determine who picks next.

F)     All teams will be frozen at nine players until all other teams have nine players.  This will be done again at ten players, 11 players, etc.

G)     Each team will be given up to one minute to make their choices during the first three rounds.  At the discretion of the League Director(s), the time may be shortened to one minute or less for the remaining rounds.

H)     Sisters and players living in the same household must be picked as one selection, when requested.

I)      If, after the ninth round, there are sisters on the board, the next pick must be the sisters. In the last round of the draft this coach has the option to pass if forced to take sisters in the ninth round. If there are triplets in the draft then this takes effect in the eighth round.

J)     Trades must be approved by majority of coaches in that league.

K)     After the draft has concluded, the following is in effect:

1.   The League Director, Player Agent, and Slow-Pitch Director will together agree on total players per team to close registration.

2.   As players are assigned to teams after the draft for either leveling, due to late registration or a team losing a girl for various reasons, the Player Agent will contact the SP Director to gain the sequence of assignment.  As this sequence of assignment is an integral part of team integrity, this will be kept confidential by the SP Director.   The SP Director will privately pull all the teams from a hat (or similar random function) in order to achieve this sequence.  The sequence will be confirmed by the SP Director to the VP or President prior to the start of the first practice.

3.   Once 25% of the games have been played no girl can be added to the roster unless the team has 9 or less girls. 

4.   Once 50% of the games have been played no girl can be added to the roster unless the team has less than 8 girls, BUT this team will NOT be eligible for the Coke Classic, but will be eligible for the West Cobb Classic (Diet Coke).

5.  No girl can be added to a team unless confirmed by the Player Agent and League director


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