
Player
Eligibility
…………………. ..1
Coaching Requirements …………….1
Team Organization …………………..2
Equipment ………………………………2
Field Dimensions ……………………...3
General Park Rules …………………...3
Sugar & Spice ………………………….4
Senior
Sugar & Spice
8 Universal ………………………………5
Slow-Pitch Rules ………………………7
&
Regulations
SP10U …………………………..8
SP12U – 19U ………………….9
& High School
Fast-Pitch Recreation Rules ……….9
FP10U
………………………..10
FP12U &
Older …………….12
West Cobb Girls Softball
Game Rules & Regulations
Player
Eligibility:
A. To be
eligible, each girl must be at least four (4) years of age by September 1st
of that year for the Fall season and December 31st of the
previous year for the Spring season. A player can be no older than 19 years
of age by December 31st of that year for the Fall season and
December 31st of the previous year for the Spring season. A
player’s age as of December 31st of that year for the Fall
season and December 31st of the previous year for the Spring
season will determine their age group.
B.
Nonresidents of Cobb County are allowed participation in West Cobb Girl’s
Softball but will be assessed a nonresident fee (Spring season only) as
determined and required by the Cobb County Parks and Cultural Affairs
Department. This fee is passed on to the county. No girl shall be excluded
from play in WCGS based on race, color or national origin under any
circumstance.
C. Players
must be properly registered and have paid their registration fee along with
their concession deposit before participating in skills testing (Spring
season), practices or games.
D. All
registered players are required to attend skills test (Spring season). A
player is eligible to “play up” in the Spring if she is a minimum of ten
(10) years of age and in her second season of 10U play. She is required to
attend skills testing for the age group in which she would like to play and
is required to achieve a minimum score of 25. If she scores below a 25 she
will be assigned to her given age group. In the Fall, a player may only play
up if she had attended the previous Spring season skills test, scored a
minimum of 30 and has the approval of her respective League Director and the
Player Agent.
Skills tests
are not required for the Sugar & Spice age group.
E. League Directors
will determine the final number of girls to be assigned to each team. Any
players signing up after their age group’s draft will be placed on a waiting
list for their respective age group. In the order in which they submit their
registration form, their League Director in coordination with the Player
Agent will place each player on a team until that given age group is
closed.
Coaching
Requirements:
All Managers
and Assistant Coaches must submit a signed Application & Coach’s Pledge form
and submit to a background check. Each Manager or Coach must be approved by
a majority vote of the Board of Directors on a one season basis.
Managers and
Coaches should always have a positive attitude. Do not criticize players for
mistakes or errors but instead offer encouragement and support. Suggest ways
to improve player skills, build confidence and enjoyment for the game. The
attitude and conduct of Managers and Coaches at WCGS reflects on and
determines the value of our program for both players and parents.
-
Use of
alcohol in the park is prohibited.
-
Use of
tobacco products in the dugout or on the field is prohibited.
-
Profanity
is prohibited
-
Managers
and Coaches must conduct themselves properly towards umpires,
scorekeepers, their players, the opposing team, spectators and the WCGS
Board.
-
Managers
are responsible for the conduct of their coaches, players and parents.
A Manager or
Coach, who in the opinion of the Board displays an attitude or conduct
unbecoming or detrimental to WCGS, including willfully disregarding these
rules and regulations, may at the discretion of the Board receive a warning,
suspension, dismissal or be
relieved of all duties for the remainder of the season. Managers are
responsible for all assigned equipment. It must be kept in good condition
and returned at the end of the season. Failure to do so will jeopardize the
opportunity to manage in the future and may result in forfeiture of any
equipment deposit.
Team
Organization:
A. All players will be drafted in accordance with
WCGS Draft Rules.
B. A Manager
and up to one Coach will be assigned per team. All Managers and Coaches
must actively participate in practices and games.
C. If
requested at registration, sisters will be placed on the same team in
accordance with the draft procedure. Sisters must be either biological or if
related by marriage, be residing at the same physical address. Birth
certificates may be requested. No other consideration will be given for
special requests including transportation reasons.
D. Parents or
Legal Guardians have the option to name one (1) Manager for whom they will
not allow their daughter to play. A Confidentially form (available on line)
must be completed and submitted to a Board Member prior to the draft. This
should be done only after serious consideration.
Equipment:
A. Metal
cleats are prohibited, rubber cleats or sneakers are allowed.
B. No jewelry
is allowed except in the case of newly pierced ears and they must be fully
covered by tape. Hair clips must be made or rubber or fabric, no metal or
plastic is allowed.
C. Each
player must wear her team jersey. The number must be visible while at bat.
At the discretion of the umpire, a cover-up without a number may be worn
while at bat. Cover-ups are allowed during defensive play.
D. Catchers
must wear a masked helmet with throat protector and a chest protector.
Fast-pitch
catchers must also wear shin guards. Catchers who are warming up a
fast-pitch pitcher, either on or off the field of play, must wear full
protective gear.
E. Bats must
be official softball bats. No bats on the ASA disapproved list may be used.
Multi-walled and composite bats are permitted in the 12U and older age
groups only. During play, violation of these rules is subject to the
Umpire’s interpretation of the ASA Rulebook, rule 7, section 6C. Any team in
violation of this rule a second time may receive a forfeit along with
possible disciplinary action from the Board of Directors against the Manager
or Coach.
F. Protective
masks for pitchers and mouth guards for infielders are not required but
highly recommended.
G. The
batter, on deck batter and base runners must wear an approved batting helmet
secured with a chinstrap and it must remain on until they exit the field of
play. Additionally, fast-pitch players must have an approved protective
facemask on their batting helmet.
H. The
location of the on deck batter’s circle must be on the same side of the
field as the dugout which the player’s team occupies. It should be located
no closer to home plate than half way between home plate and the dugout
entrance.
I. Double
bases will be used at first base when available.
J. One new
ball and one used ball will be provided for each game.
Field
Dimensions:
Pitching Rubber Bases
Sugar & Spice, Senior Sugar & Spice,
8U 35 ft. 55 ft.
Slow-Pitch:
10U
40 ft. 60 ft.
12U
46 ft. 60 ft.
14U, 16U,
19U 50
ft. 65 ft.
Fast-Pitch:
FP10U
35 ft. 60 ft.
FP12U and
up 40
ft. 60 ft.
General
Park Rules:
A. ASA rules,
both slow and fast-pitch will be followed unless otherwise stated by WCGS.
Fast-pitch is also governed by Class C, NGFP rules & regulations. In the
event rules differ, WCGS rules supersede all others where applicable.
B. Bat
slinging is not allowed and the player may be ruled out. No warning is
necessary and the Umpire’s judgment prevails.
C. Only one
Manager or Coach may approach an Umpire to question a rules interpretation.
Before the next pitch the Manager or Coach must request time out then
approach the Umpire. If a protest is necessary (allowed in Spring season
only) follow Game Protest rules:
Game
Protest:: Your intention to protest an interpretation of ASA rules must be
made to the Umpire prior to the next pitch. A written protest (as outlined
in the ASA Rule Book) must be submitted to the Board within 48 hours along
with a $20. protest fee. If the protest is upheld the fee will be returned.
E. An adult
Coach is required at 1st and 3rd base. One of these
should be the Manager or Coach.
F. No infield
practice will be allowed after the scheduled game start time. Pitchers will
be allowed a maximum of five warm-up pitches before the start of the game.
G. Forfeit time will be ten (10) minutes after the scheduled start time of
the first game of the day. Subsequent games are allowed a five (5) minute
grace period.
H. Lineups
should be turned in fifteen (15) minutes prior to game time. Official
scorekeepers are provided for the Spring season. For the Fall season the
Home team should keep the scorebook and the Visiting team should provide an
individual to operate the scoreboard. For the first two weeks of the Fall
season the scoreboards will not be utilized. Lineups may be changed anytime
prior to the first pitch. Players must be listed by first and last name and
number. List all players including those not present at game time so they
can be added upon arrival and become eligible for play.
I. Umpires
are responsible for the official game time and rule interpretation.
Sugar &
Spice
(4-6 years old)
Time limit is
60 minutes (Spring & Fall) and the game ends. A half or full inning does not
need to be completed.
Two (2) base
coaches may be on the field to assist base runners and three (3) coaches may
be on the field to assist the defense.
All players
present will be on the field defensively and will bat regardless of the
number of players present. No substitution is required and there are no
forfeits due to the number of players.
Each team will bat through their entire batting order
once each inning. The batting order should be reversed each inning.
Batters, at
the discretion of their Coach may first receive a maximum of five (5)
pitches. If the ball is not hit by the fifth pitch a batting tee will be
used. The Coach may pitch from any appropriate distance in order to give the
batter an opportunity to hit the ball. All efforts should be made to let the
batter put the ball in play but time should be considered. The batter may
not advance past first base on a hit. A softie ball will be used for all
games.
If possible,
defensive players should be rotated to different positions except in
situations where injury or embarrassment may occur.
All play
stops when a player has possession of the ball and is within the circle
drawn around the pitcher’s mound.
The purpose
of the Sugar & Spice age group is to have fun, work on basic skills and
build enthusiasm for the game. No score will be kept , all players are
WINNERS.
Senior
Sugar & Spice (6 years old, Spring season only)
A skills test
is required for all players (Spring season only). Six year old players who
have never played before may be encouraged to play in the Sugar & Spice
division. A draft will be conducted to form individual teams.
Time limit is
60 minutes and the game ends. Ties are allowed for both Spring and Fall
seasons. League standings will not be kept (Spring & Fall) in Senior Sugar &
Spice.
Softie balls
are used for the entire season.
The second
half of the season (Spring season only) will be played differently from the
first
half.
Fall season
and 1st half of Spring season (prior to Spring break):
-
Each team
will bat through their entire line-up.
-
The
batting order will reverse each inning.
-
A player
will be given five (5) pitches max., then a tee will be used.
-
Extra
base hits are allowed.
2nd
Half of Spring season:
-
One
umpire and a scorekeeper will be supplied. Play is governed by 8U rules.
-
Batters
will be given five (5) pitches or three strikes.
-
Extra
base hits are allowed
-
Three
outs or a maximum of five (5) runs per half inning is allowed.
8U
Universal Rules:
Game time
limit is 60 minutes or six (6) innings, which ever comes first. No new
inning will start after the time limit has expired. An inning started within
the time limit will be completed unless a team is mathematically eliminated.
Games may end in a tie (Spring & Fall seasons).
ASA approved, 11” balls will be used. No composite or
double-walled bats are permitted in 8U play.
A team may
start the game with seven (7) players but not fall below seven once the game
has started. If a team falls below seven players, the game will be
forfeited. Exception; if a team has only seven players and one is injured
during game play, that team may continue to play with six (6) players.
Teams are
encouraged to play a practice game if a forfeit condition should arise.
Umpires are not required to officiate the practice game.
All eligible
players must be included in the batting line-up and they must bat in the
order listed in the official scorebook. If an injured player taken out of
the game cannot bat, the batting position is passed over and no out is
recorded. The injured player may return to the game in their original
batting position. Any players arriving late will be added at the bottom of
the batting order.
An injured
runner (a player who is injured while running the bases) can be substituted
for with the player who made the last out, without penalty.
Offensive
Play:
-
Six (6)
pitches or three swinging misses shall be an out (no called strikes). On
the sixth pitch or with two strikes, a foul ball keeps the batter alive
if not caught for an out.
-
On any
attempt to get an out at first base should the ball be overthrown, the
runner reaching 1st base may at their own risk advance to 2nd
base. Runners already on base may advance up to two bases at their own
risk. For example, a runner that began play at 2nd may
advance to home. A runner that began at 1st base may advance
to 3rd base. An overthrow to the pitcher, 2nd ,
3rd or home does not restrict advancement.
-
Three
outs or a maximum of five (5) runs per half innings is allowed.
-
A batter
cannot bunt.
-
A batter
cannot reach first base by a walk.
-
A batter
will not be awarded first base if hit by a pitch.
-
Stealing
is not permitted. Base runners may leave the base after the ball crosses
home plate.
-
There is
no advancement on a dropped third
strike.
Pitching
Regulations:
-
There
will be an 8’ radius circle around the front of the 35’ pitching mound.
The Coach-Pitcher will start their pitching motion with at least one
foot within or on the circle. The momentum of the pitch may carry the
pitcher outside the circle.
-
When the
ball is hit, the Coach-Pitcher should exit the playing field opposite
the direction of play. It is proper and advised to remove the bat from
play if possible.
-
If a
batted ball hits the Coach-Pitcher, the ball is dead, considered a
no-pitch and is replayed.
-
Each ball
pitched to a batter must have a flat trajectory and appropriate
velocity. Any pitch with a significant arc is not allowed. If, in the
judgment of the Umpire, the actions of the Coach-Pitcher are deemed to
give unfair advantage to the offense, then the play shall be nullified
and all runners will return to the base they occupied when the pitch was
made. The pitch will accrue in the pitch count. Multiple offenses shall
cause the Coach-Pitcher to be removed from pitching for the remainder of
the game.
Defensive
Play:
-
A maximum
of two (2) coaches may be positioned in the outfield beyond the
outfielder’s area of play. They may not enter the playing area or
interfere with play in any manner.
-
The
Player-Pitcher may be positioned anywhere in or around the 8’ radius
circle as long as one foot is positioned inside or touching the circle.
There is no restriction once the ball is hit.
-
Players
will be positioned as pitcher, catcher, four infielders and four
outfielders. Infielders shall not be closer than 45’ from home plate
until the ball is hit. Outfielders shall be a minimum of 10’ behind the
base paths until the ball is hit.
-
There is
no infield fly rule in 8U play.
-
Defensive
play that can stop runner advancement; The defensive team throws the
ball to the base in front of the lead runner and the fielder at the base
has control of the ball or the umpire waits to see if the lead runner is
tagged out. Once the lead runner is tagged out, reaches the base safely
or goes back to the previous base, play is called dead. Throwing the
ball to the pitcher in the circle does not stop play. If the defensive
team throws the ball to a base other than the base in front of the lead
runner, play will not stop until all runners ahead of the defensive play
stop their advancement. For example, with a runner on 2nd
base, the ball is hit to left field. The left fielder throws the ball to
2nd base and stops the advancement of the batter. The runner
who started at 2nd base, going to 3rd , does not
have to stop running because the play was made at 2nd base.
However, if the runner hesitates or stops momentarily at 3rd
for any reason, the Umpire may call time and the runner cannot advance.
Slow-Pitch Rules & Regulations:
A team may
start a game and be allowed to play with a minimum of eight (8) players
present. The Manager of a team which falls below eight players for any
reason during the game has the option to continue
play.
ASA approved,
11” balls will be used. Bats listed on the ASA banned bat list cannot be
used. Composite or double-walled bats are permitted in 12U and older play.
No composite or double-walled bats are permitted in 10U play.
At any bat
(10U-14U age groups) when six (6) runs are scored, the half inning is
complete regardless of the number of outs. In the 16U, 19U and High School
age groups, there is no run limit per half inning. A game is considered
complete by run rule if both teams have batted and one team is ahead by 20
runs after three innings, 15 runs after four innings or 10 runs after five
innings.
Game time
limit is 70 minutes (Spring), 60 minutes (Fall) or six (6) innings (10U
only), seven (7) innings (12U-19U & HS), which ever comes first. No new
inning will start after the time limit has expired. A game is considered
complete when a team has no mathematical chance to tie or win due to the six
run limit.
A six (6)
inning game is considered official/complete after four innings or three and
one half if the home team is ahead. A seven (7) game is considered
official/complete after five innings or four and one half if the home team
is ahead. All incomplete games (Spring season only and only if the game’s
outcome will effect final league standings) will resume at a later scheduled
date and time at the point which the game was stopped using the original
lineups. Time remaining will be noted in the original scorebook. If not
noted it will be agreed to by the Managers and Umpires before play is
resumed.
Fall season
games may end in a tie. In the Spring season the following tie-breaker rule
will apply:
The last
batter of the previous inning will be put on second base. Each inning will
start with one (1) out. The game will be extended a maximum of two (2)
innings. If the score is still tied after two additional innings the game
will be recorded as a tie.
A batter hit
by a pitch is not awarded first base.
Stealing is
permitted but there will be no stealing during Coach-Pitch (10U). A base
runner may leave their base when a pitched ball comes in contact with the
ground or the Catcher or passes the Catcher. A base runner may not attempt
to advance if the batter swings and misses. A base runner leaving early may
be called out. If the Catcher attempts to throw out an advancing base runner
and the ball is overthrown, the runner may not advance beyond that base (10U
& 12U only, see Example 1 below). Stealing home is not permitted (10U & 12U)
but a runner on 3rd base may attempt to advance home on a
catcher’s throw to 2nd base (see Example 2 below). In the 14U
-19U & HS (Fall only) age groups, any base runner, including a runner on 3rd
base may attempt to advance once the ball comes in contact with the ground
or the Catcher or passes the Catcher.
Example 1 -
With a base runner on 1st base, the pitcher delivers the pitch
and the ball passes the catcher. The runner attempts to advance to 2nd
base, the catcher retrieves the ball and throws to 2nd but the
ball gets past the infielder. The base runner must stay on 2nd
base.
Example 2 -
With runners on 1st and 3rd base, the pitcher delivers
the pitch and the catcher catches the ball. The runner on 1st
attempts to advance to 2nd base, the catcher throws to 2nd
base. The runner on 3rd base may attempt to advance
home.
Player
Participation:
-
All
players present will be in the lineup and bat.
-
A
player(s) arriving after the game begins will be added upon arrival to
the bottom of the lineup and bat in that spot. If a player(s) is not
able to take her turn at bat for any reason the Umpire and opposing
Manager shall be notified and the turn will be skipped without penalty.
A player(s) missing a turn at bat for any reason may bat later in the
game in the same spot. The Umpire and opposing Manager shall be advised
of her return.
-
If a
runner is unable to continue due to injury, the Umpire and opposing
Manager shall be notified. The previous batter not on base is allowed to
replace that runner as a temporary runner until she is put out, scores
or the inning ends.
-
A player
will have only one offensive return per game. The second time a player
leaves the game for any reason it will be an out if they are unable to
bat or if they leave the bases.
-
No player
may sit out more than one inning per game until all other active players
(excluding the starting pitcher if she is still in this position) have
sat out.
SP10U
League:
There is no
infield fly rule in SP10U play.
Intentional
walks are permitted in SP10 play (Spring season only). A Coach may request
that the batter be awarded first base without the pitcher having to deliver
four balls to the batter. One intentional walk per player per game is
allowed.
Pitching
Regulations (Fall season & first half of Spring season only):
-
The
Player-Pitcher will be allowed five (5) pitches only (exceptions-see
examples below).
-
All balls
pitched shall count as a pitched ball (see examples below).
-
Pitches
for strikes will be assessed, either called, swinging or hit foul and
accrue in the pitched ball count.
-
Pitches
for non-strikes (balls) will not be assessed in the count but will
accrue in the pitched ball total. There will be no walks.
-
If the
batter has not struck out or has not put the ball into play within five
(5) pitches, a Coach-Pitcher will replace the Player-Pitcher
(exceptions-see examples 3 & 4 below).
-
The
Player-Pitcher then assumes a “pitcher’s helper” position. The
Coach-Pitcher must pitch from the appropriate pitching rubber.
-
The
Coach-Pitcher will be allowed a maximum number of pitches equal to the
number of strikes remaining for the batter. The final Coach pitch must
be put in play or hit foul. If neither occurs the batter is declared
out.
-
A 3rd
strike foul against the Coach-Pitcher entitles the batter to another
pitch. The final coach pitch must be put in play or hit foul. If neither
occurs the batter is declared out.
Example 1 -
Player-Pitcher throws 5 pitches - 0 strikes, 5 non-strikes. After the 5th
pitch, a Coach-Pitcher replaces the Player-Pitcher and may throw up to 3
pitches (Exception: see 3rd strike foul above).
Example 3 -
Player-Pitcher throws 5 pitches - 2 strikes, 3 non-strikes. A 3rd
strike foul against the Player-Pitcher allows another pitch until the ball
is put in play or a third strike is thrown. If a non-strike is thrown, the
Coach-Pitcher will replace the Player-Pitcher.
Example 4 -
Player-Pitcher gets a 2 strike count. The Player-Pitcher continues up to 5
pitches or until the ball is put in play or a 3rd strike is
called. A 3rd strike foul accrues in the pitch total until the 5th
pitched ball. If a non-strike is thrown, the Coach-Pitcher will replace the
Player-Pitcher.
Example 5 -
Player-Pitcher throws 5 or fewer pitches - 3 strikes, 2 or fewer non-strikes
or the ball is put in play, the Coach-Pitcher does not participate.
When the ball
is in play, the Coach-Pitcher must avoid all contact with the ball and all
defensive players. If the Coach-Pitcher is struck with a batted ball or
makes contact with a player attempting to field a batted ball, play will
stop and the ball shall be declared a dead ball. All runners will return to
the base they occupied when the pitch was made. The pitch does not count in
the pitch total or the pitch count and the batter is awarded another pitch.
If in an
Umpire’s judgment, interference by the Coach-Pitcher is intentional, the
batter is out and all runners will return to the base they occupied when the
pitch was made.
SP12U -
SP19U & HS League:
The infield
fly rule is in effect.
Intentional
walks are permitted. If the pitcher desires to walk a batter intentionally
all pitches must be legally delivered to the batter.
Fast-Pitch Recreation Rules:
In the 10U
age group, a team must be comprised of ten (10) players if available. If not
the game may be played with eight (8) players and will be considered a
regulation game. In the 12U and up age groups, teams must be comprised of
nine (9) players if available. If not the game may be played with eight (8)
players and will be considered a regulation game. If a player(s) leaves the
game for an reason after coming to bat, an automatic out will be taken at
her place in the batting order.
ASA approved
11” balls will be used in the 10U age group and 12” ball will be used in the
12U and older age groups.
At any bat
when four (4) runs are scored, the half inning is complete regardless of the
number of outs. When 60 minutes or four innings of play are complete, which
ever comes first, the next inning(s) will be an open inning(s). The open
inning(s) will have a six (6) run limit for the 10U age group and an eight
(8) run limit for the 12U and older age groups.
Game time
limit is 1 hour 10 minutes or six (6) innings (10U), 1 hour 20 minutes or
seven (7) innings (12U-19U), which ever comes first. No new inning will
start after the limit has expired. A game is considered complete when a team
has no mathematical chance to tie or win due to the run limits.
Fall season
games may end in a tie. In the Spring season, the following tie-breaker rule
will apply:
The last two
batters of the previous inning will be put on 2nd base and 3rd
base respectively. Each inning will start with one (1) out. The game will be
extended a maximum of two (2) innings. If the score is still tied after two
additional innings the game will be recorded as a tie.
When a play
at home plate occurs, the base runner should make every attempt to avoid a
collision with the Catcher.
In all age
groups, outfielders must be positioned no closer to home plate than the cut
of the grass before a pitch is
delivered.
Intentional
walks are permitted. If a pitcher intends to intentionally walk a batter,
all pitches must be legally delivered to the batter. If there are no runners
on base, a pitcher wishing to intentionally walk a batter will be granted
such by signaling the Umpire of her intention. No pitches need be thrown for
an intentional walk to be granted in this situation.
The Look Back
rule is in effect. The rule states that when the pitcher has possession of
the ball within the 8' radius circle and is not making a play on a runner, a
runner must immediately return to her base or proceed to the next base
without hesitation or be liable to be called out by the Umpire. No runner
may leave a base when the pitcher has possession of the ball in the circle
and is not making a play on a runner. If the circle is not marked, the
Umpire will approximate the circle radius when making this judgment call.
Exception: when a batter receives a walk, runners on 2nd or 3rd
can remain off their bases until the batter-runner reaches 1st
base. As soon as the batter-runner reaches 1st base and the
pitcher has the ball in the circle, the other runners must return to their
base or commit to the next base. Keep in mind however that the 10U age group
may not steal home at any time.
FP10U
League:
The infield
fly rule is not in effect for the 10U age group.
The dropped
third strike rule is not in effect for the 10U age group.
Pitching
Regulations:
-
The
Player-Pitcher is allowed a maximum of six (6) pitches. If four balls
are thrown a Coach-Pitcher will enter the game and complete the at-bat.
-
The
Coach-Pitcher will be allowed a maximum number of pitches equal to the
number of strikes remaining for the batter. The final coach pitch must
be put in play or hit foul. If neither occurs the batter is declared
out.
-
A 3rd
strike foul against the Coach-Pitcher entitles the batter to another
pitch until the ball is put in play or a non-strike is pitched. If
neither occurs the batter is declared out.
-
A batter
who is hit by a pitch from a Player-Pitcher is entitled to 1st
base. A batter who is hit by a pitch from a Coach-Pitcher is not
entitled to 1st base.
Example 1 -
Player-Pitcher throws 4 pitches - 0 strikes, 4 non-strikes. After the 4th
pitch a Coach-Pitcher replaces the players pitcher and may throw up to 3
pitches (Exception: see 3rd strike foul above).
Example 2 -
Player-Pitcher throws 5 pitches - 1 strike, 4 non-strikes. After the 5th
pitch a Coach-Pitcher replaces the player pitcher and may throw up to 2
pitches (Exception: see 3rd strike foul above).
Example 3 -
Player-Pitcher throws 6 pitches - 2 strikes, 4 non-strikes. After the 6th
pitch a Coach-Pitcher may throw 1 pitch (Exception: see 3rd
strike foul above).
When the ball is in play, the Coach-Pitcher must
avoid all contact with the ball and all defensive players.
If the
Coach-Pitcher is struck with a batted ball or makes contact with a player
attempting to field a batted ball, play will stop and the ball shall be
declared a dead ball. All runners will return to the base they occupied when
the pitch was made. The pitch does not count in the pitch total or the pitch
count and the batter is awarded another pitch.
If in an
Umpire’s judgment, interference by the Coach-Pitcher is intentional, the
batter is out and all runners will return to the base they occupied when the
pitch was made.
Once the
pitched ball leaves the Player-Pitcher’s hand, the runners may attempt to
advance. There will be no stealing during Coach-Pitch. A base runner leaving
early may be called out. If the Catcher attempts to throw out an advancing
base runner and the ball is overthrown, the runner may not advance beyond
that base (Example 1). A runner already on 3rd base may not
attempt to advance in this situation (Example 2). A runner on 3rd
may only advance home on a force play or a batted ball.
Example 1 -
With a base runner on 1st base, the pitcher delivers the pitch
and the ball passes the catcher. The runner attempts to advance to 2nd
base, the catcher retrieves the ball and throws to 2nd but the
ball gets past the infielder. The base runner must stay on 2nd
base.
Example 2 -
With runners on 1st and 3rd base, the pitcher delivers
the pitch and the catcher catches the ball. The runner on 1st
attempts to advance to 2nd base, the catcher throws to 2nd
base. The runner on 3rd base may not attempt to advance home.
Bunting is
permitted during Coach-Pitch, but the batter may not fake-bunt-slap.
Each ball
pitched to a batter must have a flat trajectory and appropriate velocity.
Any pitch with a significant arc is not allowed. If, in the judgment of the
Umpire, the actions of the Coach-Pitcher are deemed to give unfair advantage
to the offense, the play shall be nullified and all runners will return to
the base they occupied when the pitch was made. The pitch will accrue in the
pitch count. Multiple offenses shall cause the Coach-Pitcher to be removed
from pitching for the remainder of the game.
A defensive
coach may assist with pass balls during non-steal situations. Should a Coach
interfere with a pass ball during a steal situation, runners are entitled to
move one base from the base they occupied before the pitch.
FP12U
and Up League:
Once the
pitched ball leaves the Pitcher’s hand, the runners may attempt to advance.
A base runner leaving early may be called out. If the Catcher attempts to
throw out an advancing base runner and the ball is overthrown, the runner(s)
may continue to advance at their own risk.
The infield
fly rule is in effect for 12U and up play.
The dropped 3rd
strike rule is in effect for 12U and up play.
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